Sparsha's Forum Posts

  • eleanorjmorel Thanks!

  • Firebase Plugins for Construct 3 now Free (open-source)!

    https://github.com/SparshaDhar/ConstructFirebase

    • Authentication- Sign In with Google, Facebook, Phone OTP, Email, etc. with Mobile Support
    • Realtime Database- User Data, Lists, Chat, etc.
    • Firestore
    • Cloud Storage
    • Analytics
    • Remote Config
    • Performance
    • Crashlytics

    Features:

    • Manage User's Profiles
    • Chat Rooms
    • Manage Friends
    • Data Querying
    • Three-Event Leaderboard
    • Customizable Database
    • Upload Files & Images to Cloud
    • Advanced Debugging
    • Analytics
    • Remote Config
    • Performance
    • Crashlytics
    • ReCaptcha

    Join Construct Firebase Discord Server discord.gg/9FG9M224K3

    Hi all, it’s been almost 6 years since I started this project. Thanks for all the support. It truly means a lot. What began as a school-time experiment turned into years of learning, updates, and building docs and features with an amazing community.

    At this point, I won’t be adding new features anymore. After 100+ updates and fixes, development will stop, though I’ll still be around for support.

    I’m now moving on to a new journey in games, still learning and growing. With approval from the Discord poll, the project is now open-source under the GNU Lesser General Public License v2.1.

    Tagged:

  • Thanks Ashley.

    I was just wondering if its possible.

    Yes, I already have designed the plugin other way round its not something required too much.

    But well, having this feature- sending object names as action parameters would have reduced a lot of conditions and expressions and the code would have been a lot smaller for me.

    However I am not suggesting to include this feature in future- not that people need this much.

  • As the question says, is it possible to access runtime global variables and objects like runtime.globalVars or runtime.objects from an addon?

    Thank you

    Tagged:

  • Try exporting with the newest beta, should have been solved in r179

    https://github.com/Scirra/Construct-3-bugs/issues/3508

    Hi WackyToaster,

    Thank for helping,

    We are are using the latest version, and it seems Construct team haven't yet been able to fix the issue.

  • We were testing a game on Iphone X in safari browser. While typing the text in the input text field, the keyboard comes up and after focusing out of the input form, the keyboard comes down, but the display remains up at the top and does not tend to come down (leaving a black space at the bottom).

    (The actual position of sprites remains as it should be- touch events are triggered on touching at the actual position, but the display remains at top. We have to tap at the actual position which is little bit lower than the displayed sprite position)

    Used Letterbox scale

    Did anyone have this problem before?

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  • Hi Sparsha

    This might be a noob question, but is the ValeryPopOff addon still needed? I thought that C3 is now able to run JS natively.

    Hello,

    You are right. Actually Scirra came up with that feature just 2 months after I made this tutorial. Unfortunately I am not getting time to update it.

    It's likely to get updated next year.

  • Awesome, thank you for this!

    You're welcome :)

  • > > Thanks I create init.js and fb.js according to your tutorial. Also, a have created capx file with described logics etc. But now I have to export my project to HTML and put the init.js and fb.js on html project's folder? Is it way to check the CAPX without exporting/uploading etc?

    >

    > Sorry I can't get your question...

    Sparsha Sorry. I forgot that this is a C3 topic... In my question I meant implementation of this code in C2

    It's ok.. I understand that you are talking about C2.. It works the same way as in C3...

    But were talking about putting your files somewhere after exporting..

    Is your file ready to be exported?

  • Thanks I create init.js and fb.js according to your tutorial. Also, a have created capx file with described logics etc. But now I have to export my project to HTML and put the init.js and fb.js on html project's folder? Is it way to check the CAPX without exporting/uploading etc?

    Sorry I can't get your question...

    First you import the js files to "Files" folder in Construct 3 editor,

    then you do the logic stuff, after that you export.

    After exporting, all files should remain in the original location...

    (Sorry for late response)

  • Sparsha, Is it way to implement this on C2? Till now I used rexrainbow's firebase IPA and Firebase Leaderboard plugins, but it's work only on WEB. On android (apk) it stop working after few connections (making some cache bugs etc)

    Yeah it will work.. ValeryPopOff's JS plugin is available for C2 too.

  • Does not work ... The login window closes automatically when you try to log in...

    I made it according to your instructions, for 0.5 seconds I thought the white screen of authorization longer and automatically closes. In debbug, the login is highlighted and I already see the login but it lasts about 0.2 seconds and also closes.

    1) Did you enable Google Sign In provider?

    2) Have you whitelisted preview.construct.net domain?

  • > Hello Madsoggytoast, in case you need help on this topic, I published a tutorial.

    > It uses JavaScript. You may also include any other API using this technique!

    > Link>>

    > Thankyou.

    Excellent! Nicely done, and this will be very useful. Will I have to add any additional JS Variables to create other DB tables/rows or can I do this inside C3 and write to the DB?

    Thank you.

    Yes you will need more variables for that... or it would be better to use an array