SoldjahBoy's Forum Posts

  • > Looks awesome, can't wait to see more

    >

    > ~Sol

    >

    Thanks! I've posted a WIP video for the Elysium level on youtube, the link is included in the original post and here:

    Hahaha thats pretty cool

    My only suggestion is for the particles on your travelling platform... Make them like little skulls or devils heads or something like that.... unless it's meant to be steam? I know your guy is like the steam king.

    Looks pretty cool so far though... although it also looks hard. I can see myself dying many times over haha.

    Nice work.

    ~Sol

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  • Hello! <img src="http://i987.photobucket.com/albums/ae352/constructgame/ge.gif">

    The surface on which rides your tank - is it a sprite object? Or is it another object?

    How did you make the surface so large and seamless?

    Hi Mary Jane, so sorry I missed your post here some how.

    The terrain is quite complex... I had lots of help from shviller, linkman, lucid, newt, David, Aeal, and probably others (sorry if I missed anyone!)

    The best way is to perhaps just show you rather than try to explain it in detail, but basically I used an array to track the pixel heights of each terrain column. Each column is a 1 pixel wide sprite object. The terrain is generated by random nodes that set the array values for the length of the terrain, and the spites get their heights from the array.

    If you want some better detail I am happy to help you with this. Just PM me or try to catch me on chat (I'm not there often these days, but you never know).

    Also, I have an announcement:

    TONKS now works again properly after installing the latest Construct version, and making some small changes to the cap.

    Work can now resume on the project. YAY! Maybe we will have a game out of this mess yet.

    Thanks again to everyone who has helped and contributed so far. I will make sure your efforts were not in vain!

    ~Sol

  • > I think I'd prefer the camera to be stable rather than following the main character religiously.

    >

    Thank you for the feedback! I wonder, however, whether or not you have any suggestions as to how to steady the camera? I'm baffled.

    Make a ghost/dummy object that follows the player using 'lerp' and make the camera focus on that object. The 'lerp' function will make the camera gently float around near the player so you may still get some screen/camera bob but nothing that will make you want to hurl (like now).

    I was going to mention this in my post previously as well, but I forgot lol.

    *EDIT*

    You could also try using the same camera controls I am using in TONKS...

    ALWAYS>
    ScrollX + (ObjectX-ScrollX)*TimeDelta
    ScrollY + (ObjectY-ScrollY)*TimeDelta
    [/code:1qtnkr5o]
    
    ~Sol
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  • Awesome style

    Hard game so far, the enemies seem far too aware of the player... its hard to sneak up and kill them. Other than that I think it's great and I would love to see more

    ~Sol

  • I love zombie games

    I can see this becoming like a 2D overhead version of L4D or something.

    Nice atmosphere!

    ~Sol

  • Haha nice videos, really shows what the game is like to play.

    Very cool classic looking puzzle platformer.

    Looking forward to a demo.

    ~Sol

  • Looks awesome, can't wait to see more

    ~Sol

  • I have noticed that, due to the way Windows assigns the ini settings for the icon cache, you may have to apply a custom icon the "normal" way first... then update the icon using PermaCon to make it a permanent icon.

    In other words, if you ahve trouble getting the right icons to show up... right click the folder and set the icon to anything, doesn't matter what... THEN use PermaCon to set your custom permanent icon.

    ~Sol

  • PermaCon is a little tool I made since I hate standard folder icons in Windows.

    It will change the folder icon of any non-system protected folder, and the results will be Permanent. If the folder is moved, copied to another device, etc, the icon will remain applied the folder at all times.

    I decided to make this since I just reinstalled Windows on my PC, and all my other drives that had fancy icons reverted back to the default ones. This time they will be made permanent for the next reinstall

    Enjoy.

    *KNOWN BUGS*

    If you select an icon and try to apply it to the folder that the icon is already in, it will delete the icon... so don't do that. Make sure you are applying the icon to a different folder than where the icon itself is located. I might fix this, but probably can't be bothered so just watch out for it.

    *KNOWN COMPATIBILITY ISSUES*

    It appears that in Windows 7, and possibly Vista, the desktop.ini file method (used by PermaCon) used to inject the folder icon is ineffective until a system based desktop.ini has been assigned by Windows Explorer. Essentially you have to assign a folder icon using explorer (non permanent icon using file paths) THEN you can use PermaCon to assign a permanent icon.

    This apparently is not an issue in Windows XP, and not real sure about Vista. I will try to find a way to fix this but from what I have been reading it seems to be a change in Windows 7 mainly causing this issue.

    EXAMPLE SCREENSHOT:

    Here is what I did to my folders with this little app. Icons not included. If you want an icon pack, let me know I can hook something up.

    http://dl.dropbox.com/u/604141/BEHOLD.jpg

    NOTE:

    Extract folder and run EXE. Do not run from inside RAR file otherwise it won't work properly.

    DOWNLOAD:

    http://dl.dropbox.com/u/604141/Public%2 ... rmaCon.rar

    ~Sol

  • I usually stick to 1024x768 since most people run at least that resolution or higher on their PC.

    Anyone who doesn't, doesn't deserve to play games anyway.

    ~Sol

  • Yay someone finally built a system to rival/beat mine

    Gratz man, let me know how the 5870 goes... I've been thinking more and more about grabbing one.

    ~Sol

  • I wanted to vote, but it gives me an error :/

    Also, it's missing the "I touch myself at night thinking about Davo" option.

    ~Sol

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