I am trying to make a "2.5D" style game, and I really want to mimmick the style of games like Pokemon HeartGold/SoulSilver:
But I am having issues getting the same effect. I've tried messing with the 3D camera height and angle, but at a steep angle my buildings are mostly just roof, and at a lower angle my flat ground is too distorted. It never looks like the game. I also don't know how to make the character look right.
I guess I somehow need to tilt my player sprite to be the same angle as the camera? I tried with a wedge 3Dshape and it looks decent, but clips into buildings really heavily.
I looked at noclip and besides the trees there seems to be no funny angling going on:
Any help is appreciated :)