How do I create a Pokemon HeartGold like 3D camera? (2 dimentional 3/4 perspective with 2D and 3D)

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  • I am trying to make a "2.5D" style game, and I really want to mimmick the style of games like Pokemon HeartGold/SoulSilver:

    But I am having issues getting the same effect. I've tried messing with the 3D camera height and angle, but at a steep angle my buildings are mostly just roof, and at a lower angle my flat ground is too distorted. It never looks like the game. I also don't know how to make the character look right.

    I guess I somehow need to tilt my player sprite to be the same angle as the camera? I tried with a wedge 3Dshape and it looks decent, but clips into buildings really heavily.

    I looked at noclip and besides the trees there seems to be no funny angling going on:

    Any help is appreciated :)

  • I currently have my camera setup like this:

    (22-25 is for testing angles)

    And that looks like this ingame:

    (ignore 2D house on the right)

    The house is a wedge on a box and the player is a wedge with the long side as the player sprite.

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  • If anyone is interested the issue was this setting (Z axis scaling):

    Works just as Pokemon HG now.

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