shepherdgames's Forum Posts

  • Does the Twitter plugin works? I never used it though but as far as I know the facebook plugin doesn't work. I'm wondering whether the Twitter plugin works.

  • Try this

    Twitter share -> Set text to "I have collected" & Score & "so far, what about you?".

  • Hi,

    I'm developing an iOS game, in that I want a feature of recording users' screen. I found that UserMedia plugin can be used for screen recording. There is also an example provided in C2. That example says screen could be possible only on Firefox but when I run it on any browser (even on Firefox), I get a message saying "Screen recording doesn't support, try Firefox'.

    My question is, Does C2 supports screen recording. If yes, does it support on iOS?

    Please help.

  • sizcoz Thanks for the tutorial. Does it work on an app? The tutorial looks like it supports on a website.

    I'm completely new for this, so this might be a silly question.

  • CDogs1964 I'm happy to help.

  • CDogs1964 No, my friend. You have to set up test app within the app on your facebook developer. You created an app on the account but it's not live yet. It's still in development phase, in order to make the app work you will have to create a test app under the 'Test Apps' column of your app. Now, provide the test app ID in C2 and replace the code in Intel XDK with

    <intelxdk:plugin intelxdk:name="https://github.com/cranberrygame/cordova-plugin-facebook" intelxdk:value="https://github.com/cranberrygame/cordova-plugin-facebook" >

    <intelxdk:param intelxdk:name='APP_ID' intelxdk:value='311180863621111' />

    <intelxdk:param intelxdk:name='APP_NAME' intelxdk:value='Avoid Bird' />

    </intelxdk:plugin>

    Build the app and test it. It should work now.

  • CDogs1964 Create a test app on your developer account of facebook and try with that. That worked for me. In order to make the facebook share work, you need to submit your app to the facebook to get it reviewed and approved. In the mean while, you can make the share work with the test app.

    Try it and let me know if you are able to make it work.

  • yumyum This plugin is great. When I run the capx example you provided, it is working fine but when I apply same events in my project, it isn't working. I'm not sure where it went it wrong.

    https://www.dropbox.com/s/okdu66geml0vmfw/Screenshot%202015-12-31%2013.06.09.png?dl=0

    I just added four events to display touch inputs using text objects as similar to the example.

    In my project, I need to detect the second touch and create an object at the second touch position while the first touch is on. The object is being created at the first touch position even when second touch input is given.

    Please help.

  • I somehow managed to get the 'two finger touch' thing work but when the second touch input is given the object is being created only at the first finger. Object should be created at the touch of first finger and when it's still in touch, I wanna create second object at the touch of second finger.

    Anyone knows a solution?

  • Hi,

    I'm developing an iOS game, in that I need the app to record the users' phone screen and send it to my mail ID. If the screen recording doesn't work, at least I need the couple of screenshots of the users' phone screen and send them to my mail ID. Below are things I need

    ? send the video to my email similar to the way a form would be sent with an attachment on a website where the email is being sent from the website rather than from another email.

    • The video must be attached to the email as a video format that can open and play using a standard video viewing application such as the application QuickTime player on the Mac.

    ? Remember that this is not being sent as a sent email through the user’s logged in email on apple’s built in app “Mail”. It is being sent like a form on a website that has text fields and the ability to attach a file.

    If not, I need the same with at least screenshots.

    I followed few tutorials but they aren't working. The tutorials used webstorage but now we have only local storage.

    Could someone help me with step to step on the process?

  • CDogs1964 Yes, please let me know the output after using it. I somehow managed to share on facebook using cranberry's facebook plugin. Here are the steps that I followed:

    1. Step up the app on your facebook developers account.

    2. Add a platform, android or iOS or windows, of which you are developing.

    3. Add a testapp within the main app just created.

    I use intel XDK to build the app

    4. Then follow this link https://dl.dropboxusercontent.com/u/186 ... index.html

    The cranberry's facebook plugin is working for me.

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  • condolent What you said is correct but this iOS game which I'm developing is for my client. He wants this facebook share feature. Anyways, thanks you so much for your time.

  • condolent I'm planning to transfer the whole project from Cordova to Ejecta. Do know any way to integrate facebook share for the project?

  • condolent Thank you, I will follow your advice. Also please tell me whether I could integrate facebook share and apple account login/logout for a user on the game.

  • condolent Thanks for response. It was said that Ejecta was depreciated and recommended to use Cordova instead. I'm using windows operation system, may be running the OS X on a virtual machine would work.

    Is there a way integrating the Game Services using Cordava?