RRPG's Forum Posts

  • 12 posts
  • 👋 Hey everyone!

    I'm excited to share that the demo of my game Sir Abandon: Sword Dawn is now available on the Construct Arcade! 🎮

    🧪 It’s a 2D pixel art Metroidvania/RPG I've been developing solo with Construct 3.

    Explore, level up, complete quests, unlock achievements… and survive the night!

    👉 Play the demo here:

    🔗 https://www.construct.net/en/free-online-games/sir-abandon-sword-dawn-77589/play

    I’d love your feedback — bugs, thoughts, suggestions — anything that can help improve the game!

    Thanks for checking it out! 🙏

    – RRPG2022.

    Youtube : https://youtu.be/2FuhNzex_Js?si=G3Rt4O_YQoO_XwKV

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  • Using the Construct 3 Logo in My Game – Permission and Guidelines

    Hello Construct Team,

    I’m currently developing a game called “SIR ABANDON”, scheduled for Early Access release on June 20, 2025.

    👉 https://store.steampowered.com/app/1985300/SIR_ABANDON/

    As a sign of appreciation for your great engine, I would like to display the Construct 3 logo at the start of the game, similar to a "powered by Construct 3" screen.

    Before proceeding, I’d like to clarify a few things:

    Am I allowed to use the Construct 3 logo in my game?

    Is there an official version of the logo (high-resolution or vector) available for this purpose?

    Since my game is designed in pixel art, would it be acceptable to create a pixel art version of the Construct 3 logo while respecting the original design and identity?

    Do I need to request permission or receive formal approval before including the logo in a public build?

    I want to make sure everything is done correctly and respectfully regarding Construct’s branding.

    Thanks in advance for your help — and thank you for providing such a powerful and enjoyable tool to work with!

    Best regards,

    RRPG2022

  • Bug report submitted!

    I took some time to figure out how GitHub works, and with a little help from AI, I was able to complete the bug report properly.

    🔗 Link to the report : https://github.com/Scirra/Construct-bugs/issues/8600

    I hope it’s clear enough and well written so it can be properly considered. 🤞

    Best regards,

    RRPG2022

  • > Did you submit a bug report?

    Hello,

    No, I haven’t submitted a bug report yet because I’m not exactly sure how to do it.

    I believe it has to be done through GitHub, but I’m not completely certain.

    Since GitHub is in English and I’m not very comfortable with the language (Google Translate isn’t always enough), it makes the process a bit difficult for me.

    It’s a shame there isn’t a simpler option, like a Google Form, which would be easier to use and available in all languages. That would really help users like me report bugs more easily.

    Still, I’ll try to look into it and report the issue properly.

    Thanks for your understanding!

  • Thanks for your feedback!

    It’s reassuring to know I’m not the only one experiencing this.

    The dual monitor feature doesn’t seem to be working properly at the moment.

    Construct 3 does remember window positions, but only on a single screen. As soon as a second monitor is involved (e.g., when detaching the debugger), the window positions are no longer restored correctly on restart.

    I hope the development team will be able to fix this issue in a future update.

  • 🎉 A huge thank you to the Construct 3 team! 🎉

    I just wanted to take a moment to sincerely thank the developers of Construct 3 for adding support for dual screen setups and window positioning! 🙌

    This is a feature I’ve been waiting for, and it truly makes a big difference in terms of comfort and productivity. Being able to organize the workspace freely and spread windows across multiple screens is a real game changer — especially during long development sessions!

    Kudos to you for listening to the community and continuing to improve Construct 3 in the right direction. It’s these kinds of small (but big!) improvements that really matter in everyday use.

    Thanks again to the whole team! 💙

  • Hello everyone,

    I am encountering a performance issue in the Construct 3 editor. When working on my project, which contains many events and sprites, the interface becomes very slow. Specifically, when I click to create an event and it loads the sprites, the editor takes a long time to respond, and there is noticeable lag during this process.

    I have tried multiple times, but the issue persists. Are there any solutions or tips to improve the performance of the editor in such situations? For example, any settings to adjust or best practices to follow to avoid this kind of slowdown?

    Thanks in advance for your help!

  • Thank you very much for your help and speed.

    It works with the resume function right after :)

    For the record, I've been using Construct 3 for years and I find this software wonderful for its simplicity of learning, reminding me of my early days with Clickteam. I say simplicity as a connoisseur, because GameMaker, in the same genre, is much harder to master.

    I'm currently working full-time on a game I hope to release this year on Steam, entitled Sir Abandon, made with Construct 3.

    My question is this: Can I proudly display the Construct 3 logo at game launch or in credits, etc.? Who do I need to ask for permission?

    My second question is: How can I get the game featured on the official Construct website? Who do I contact or apply to for this?

    Best regards,

    RRPG2022

  • First of all, thank you for your reply.

    When I set the time on the timeline, it works, as I check afterwards with a variable, but my sprite stays at its starting point and doesn't move. My aim is to create a sun that, depending on the time of day, is positioned at a precise point when the game starts.

    + Système: Chaque tick

    // Retrieves and converts hours, minutes and seconds (Variable Seconds)

    -> Système: Définir Variable_Seconde à (TimeSystem.×3600)+(TimeSystem.×60)+Date.ObtenirSecondes(Date.Maintenant)

    -> Texte_Variable_Seconde: Définir le texte à "Variable Seconde:"&Variable_Seconde

    // Add (variable Timeline Soleil)

    -> Système: Définir Variable_Timeline_Soleil à Variable_Seconde

    -> Texte_Variable_Timeline_Soleil: Définir le texte à "Variable Timeline Soleil:"&Variable_Timeline_Soleil

    // Retrieves the position of the sun (Variable Timeline)

    -> Système: Définir Variable_Timeline à Variable_Timeline_Soleil

    -> Texte_Variable_Timeline: Définir le texte à "Variable Timeline:"&Variable_Timeline

  • First of all, thank you for your reply.

    When I set the time on the timeline, it works, as I check afterwards with a variable, but my sprite stays at its starting point and doesn't move. My aim is to create a sun that, depending on the time of day, is positioned at a precise point when the game starts.

  • Hello, I want to start playing a timeline, not from the beginning, nor on a tag or marker, but at a time that I have defined through a variable. My question is, is it possible to start a timeline at a specific moment without a tag?

    I have seen that you can get information about the time in seconds from the timeline, but can you tell it that once the timeline is launched, it should directly move to the second that I have defined?

  • Hello, I'm using the "cursor sprite" function to replace my mouse cursor with a sprite. However, when my mouse approaches the edge of the screen, the sprite disappears, and the default cursor reappears. This issue occurs only when the size of my sprite is greater than 26x26 pixels. How can I avoid this problem and maintain a sprite size of, for example, 64x64 pixels without it disappearing at the edge of the screen?

    Thank you.

  • 12 posts