Hey guys, I have seen that many times people will pin their sprite to an invisible object and have the sprite move with said object. What's the advantage of this as opposed to just putting collisions and such on the sprite itself?
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I have a highlighted cursor where when the player moves on top of it's position, I have it destroy the cursor. So far so good, however, I'm having trouble making it reappear for the player's next move. Should I put a slight timer on it?
Hey guys I'm hoping someone could help me with this. I have an idea where the player can parry projectiles. Right now the projectiles fly off in the random direction physics says it should. However, I want the projectile to go right back to the source when parried. How would I do this? Here's a screencap of my eventsheet so far.