Radkampfwagen's Forum Posts

  • Yes this kind of thing happened to me

    So even though the timescale was 0, when I fired a bullet the bullet spawned but didn't move.

    I guess I could have tried using a variable like

    IF timescale is 1 → timescale_var == 1

    And then in the events add

    While timescale_var == 1 AND on space pressed (or whatever your one is) → Spawn bullet

    I'm not sure whether this will work,

    Tell me if it doesn't

    Radkampfwagen

  • well could you show us a screenshot of your event sheet please so we can help

  • So you want to know when the text changes?

    If so then you could try coding :

    IF Variable <Variable

    I am actuallt not too sure whether this works

    but it is worth trying if you would want

    Radkampfwagen

  • well before the +5 did you not put the object's X or Y?

    so e.g.:

    set Object.X to Object.X+5

  • construct.net/en/make-games/addons/84/greenworks-for-nw-js/versions

    look through the version history and download the plug-in.

  • I finally finished making this clicker game called Factory Clicker.

    Thanks a lot to the construct 3 developers for answering my forums.

    In this project I used all my 50 events so sadly I can't really improve it, however please do give me ideas in case I might buy the Construct 3 plan.

    Please rate the game/10.

    construct.net/en/free-online-games/factory-clicker-78914/play

    edit - for best game results play in full-screen

    Tagged:

  • so you don't want the player to face left even when its past the wall?

    and also when you said same for the right side did you mean it was facing right both times?

  • You probably could try

    IF Object.X == Wall.X+(how far away you would want it to detect)

    edit - or of course you could try it with Y or both , XY

    edit -

    i also forgot to mention:

    if the Wall is in the center and the Object is on the right you would use(+)

    IF Object.X == Wall.X+(how far away you would want it to detect)

    and if the Object is on the left you would use (-):

    IF Object.X == Wall.X-(how far away you would want it to detect)

    and if the wall is in the center and the Object is above you would use(+):

    IF Object.Y == Wall.Y+(how far away you would want it to detect)

    and if the Object is beneath the wall you would use (-):

    IF Object.Y == Wall.Y-(how far away you would want it to detect)

    i hope this is what you want to find out about

    Radkampfwagen

  • is your game a big game?

    if you really want to you can share the file and I can try to open it on my PC.

    however if you don't wish to share it publicly here you can send it to my Email,strumtiger111@gmail.com,

    or you could send the issue to GitHub (i think)

  • did you just update Microsoft Edge or construct 3 when this problem happened?

  • Ok here:

    On Player Collisions with Coin → Add 1 to CoinHealthCount(GB) AND Add 1 to CoinCollect(GB)

    IF CoinHealthCount == 5 → Add 1 to PlayerHealth(GB) AND Reset CoinHealthCount to 0

    Make sure to do the right order of actions the way I showed you.

  • did you try on other PCs?

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  • I'm sorry I have no experience with Visual Script

    I just have some with Python and a very very little bit of JS

  • So the health bar works

    I would say that probably you have coded that the health bar destroys once the health is at 0

    so could you post a screenshot of what the coding for the health bar is?

  • I don't understand

    are you using Construct 3?