PunkyRoo's Forum Posts

  • 5 posts
  • Thanks for the suggestion. But it wouldn't be just around the player, it would be on the entire edge of mass. In fact, the game I am working on there is no single player character and is a large map with mountains and I want the inner part of the mountains to be black/dark, and only the outer edges to show normally.

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  • I was wondering if anyone knows of an add-on (or a combination of built-in FX) that can create the effect you see in games (see attached image from Terraria) where the inner tiles of some mass is darkened, while the outer edge is fully visible/lit. If I'm not mistaken this is basically like an inverse, inner shadow... but there seems to be a severe lack of inner shadow / inner glow effects in general... let alone one that allows inversion.

    Thanks!

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  • Howdy all!

    I'm Punky, a 20-year veteran professional Javascript programmer (for boring business applications) who has been making games as a hobby for just about as long. I've tried just about every gaming engine imaginable, but have gravitated here to Construct because my young daughter took an interest in game development with me so I needed to find an engine that was approachable (and the fact that it is Javascript-based is handy for me. :D ). She designed her first game at 4 years old and we made it in Gamemaker and officially released it as an Android game (Farty Party Unicorns). She was thrilled! And now that she is 9 we are hoping to doing something more robust. I hope to keep her attention on this hobby and encourage her interest in tech and computer science.

  • You can create Families. In Project bar find Families folder - right click - Add family

    PERFECT. Thank you. <3

  • Does Construct3 allow the ability to create common logic for a group of objects?

    For example, let's say I want an event so that when the player collides with an enemy is takes damage. Do I need to define that in the event sheet for each enemy sprite, or can I group all enemies into some kind of enemy "parent" and then write the logic once for that "parent?"

    That is how you'd do it in Gamemaker... and in OOP languages, you'd inherit that function from a parent Class. But I don't see how to accomplish this in the visual scripting of C3.

    Thanks!

  • 5 posts