potatocorp's Forum Posts

  • 4 posts
  • Hello everyone! I'm trying to create an open world and use chunks, but I'm failing.

    Maybe someone has a small template or example?

    The idea is that I have a pre-made layout with everything set up (tilemap, sprites, and so on), and when I first launch the game, I "bake" all the information into a JSON file and load it into the game. All, when, conditional player enters the game he does not have to wait for "baking", he moves around the world and only dynamic sprites are written in JSON and deleted\loaded when you enter\leave the chunk. I hope something is clear from my message :)

  • Hello, can you tell me how to make the action "pull" an object a hero? The hero has the behavior of "8 directions". An additional point is that the object that needs to be pulled has a "hard" behavior and it is necessary that when colliding with another object with a "hard" behavior, neither the hero nor the object can move until they go the other way.

    I tried to do it through the hierarchy, setting the position, but the subject passes through other subjects.

  • I'm gradually starting to realize that I need to transfer animation frames to peer, how do I do this? by broadcasting a message?

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  • Good afternoon, everyone! I'm making a turn-based board game. I want to add multiplayer, but I can't figure it out properly, absolutely.

    Brief rules of the game: the players are divided into red and blue, the one who gets three cards goes first. First, the player must choose a card, then a piece and make his move, after exchanging cards, the opponent moves. I am attaching an example of a game to my question. I tried to implement it there, but nothing comes out:(

    https://www.dropbox.com/scl/fi/2rxn1uzgna6uq5xgdmi6x/test.c3p?rlkey=3hynl34vskhw58ee1faoinqt9&st=12jay4t5&dl=0

  • 4 posts