pinoypixel's Forum Posts

  • Cool. ^^.

  • find a game you like to play. scale it down by 80%. clone the remaining 20% features. add 5% originality. be sure to finish it in less than 60-80 working hours

  • *woot woot* i got my voucher! time to buy in the store!

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  • Nice. A different approach in playing billiards, tried playing it for a 2-3 minutes, not really a billiard fan though.

  • Nice assets. Is it possible for you to quote how much will it cost to do a customization of this artwork https://www.scirra.com/store/royalty-fr ... t-poses-30 ? If i wanted a certain character how much do you usually charge?

  • For C2 right i think the only way is to perform a "system action" -> "snapshot canvas" every 10 seconds and send it to your server. Might be a good idea to include timestamps and action logs. Not sure if there are cordova plugin or intel xdk plugin that can do video capture similiar to the one in Unity

  • i tried this one last time i used, multitouch and onhold events. It detects my first touch and zoom in as touch slope coordinate changes. i'll check if i can still find my capx for this one.

  • I use a sprite to display a "+1up". I create the object on trigger and just transition it upward/downwards with fade effect and destroy.

  • Cheers. Nice games. ^^.

  • I would like to ask how many active objects should we have in our window? For iphone4 / samsung s3 I limit my objects (objectcount) to less than 20 (solid objects) or else it will have a really low frame rate. When I create and destroy objects on demand i can notice a lag or a skip. If i make the objects to have physics behavior it will be much worst. Any suggestions or techniques for handling a lot of objects for low performance platforms? I am already using tilebackground / tilemap.

  • Unless you system create object or object are on the top layout are pulled by gravity. Object are not generated randomly, you can share your capx file 👍

  • I wish they can post who gets awarded, they didn't event mentioned the level of quality they are looking for.

  • Toddler the local storage looks promising. This also works fine with devs using cocoonjs.

  • Webstorage works fine in android, creating saved data shouldn't be an issue. If you really want to create a file you might need to use native extensions depending how you plan to export. If you are using cordova, you can refer to this link.. http://cordova.apache.org/docs/en/3.3.0 ... leTransfer .. If you are using cocoonjs i believe they also have a utility to do this. I suggest just use webstorage.

  • Hi if anyone needs to learn Construct 2 beginner to intermediate level, feel free to drop me a message. I can guide you and answer your questions when you needed them. You can also add me as a FB friend for faster communication. In return of this service, I would like you to provide me simple art assets . I can only accommodate a few individuals though, preferably artist.