PapitoMyKing's Forum Posts

  • Hi!,

    So I'm modifying scirra's online multiplayer example, and I've hit a bump.

    I want to make it so that when you press enter, the chat text box appears and gets focused. I don't want it visible all the time. I added the event "when press enter -> focus", but when I press enter it only changes to visible, and I have to click it to focus it.

    Any help is appreciated. Line 75.

    https://dl.dropboxusercontent.com/u/200 ... layer.capx

    Thanks!

  • Text Object can look and behave differently on different devices/browsers because it's generated. To keep it consistent you should use SpriteFont object. Actually I don't know any example where you should use a Text object except some debugging. Text object can also affect your project performance.

    I see. Thank you very much for the reply!

  • Hi,

    So, the text object position changes from chrome to firefox. This is giving me a huge headache. I'm using the text object to display numbers, and I don't want to have to make 100 sprites so it looks good in every browser. Please help.

    Thanks!

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  • Thanks guys for the replies!

  • Hi,

    Would it be possible to make a ROTMG clone with construct 2? Anybody has an idea?

    Thanks!

  • I cant download it.. I have a low connection.

    But you can put system-Every tick l spawnplanes set position to sprite.x and .y or

    `` l spawn planes set position to object sprite at image point ..

    It's not working...

  • Hi,

    So, the pin behaviour is not being pinned... just look for yourself:

    https://dl.dropboxusercontent.com/u/200 ... oblem.capx

    I create a new plane with the "spawnPlanes" function (line 14), but the arows are not following the plane, even though they are pinned <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    Thanks for your help guys.

  • Wait will not pauze the tick. It just postpones the actions in time, the events that follow just continue to run.

    "Wait 0 seconds" is SPECIAL, it postpones the following actions until the end of the event sheet.

    There is a wait before the function call. So the system sets the function call aside and runs some ticks. Then, when the wait (0.2 seconds) is over, it calls the function. There is no way to know exactly at what point the tick is now in the events.

    So, the function gets called, denominator gets a new value. And it this point, due the first wait call, the events have been on the end of the tick. So mostly num1, num2 and result get a value.

    I think the while loop can try like 4 or 5 times, then it all get caught up. If it dont guess more then 4/5 times it will probaly work, it has been a some times at the end of the events during the wait before the function call. But after that, the event ticker is caught up in the while loop, because it runs that while loop. And when the 'result' is illegal, it can be bigger then any denominator can be. But now, the event sheet wil not be at the end anymore, the moment where the waits postponed the actions. So, denominator gets a new value, but num1,num2 and result will never again get a new value. So the while keeps gooing. And thats a endless loop = a non responsive game. Or as you say = a crash.

    Solution = Do not use 'waits', use timers.

    The waits in the function are totaly not needed.

    edit, they gave you that solution allready, i see.

    restart the browser, it will work

    Thanks for the explanation. I took out every "wait" and it's working now!

  • Two issues: if num1=0 and num2=0, nothing is shown.

    Shuffle is being called repeatedly in event 57 as i=4.

    Double check your logic.

    I'm setting num2 from 1 onwards so it's never 0 and 0.

    When shuffle is called im adding 1 to i, thanks for leting me know!

  • Get rid of the "Wait 0"s.

    Still crashes

  • Hi,

    I'm making a fractions sum game. Getting the numbers at random. Now, the sum of the 2 numerators cannot be greater than the denominator, if this happens, I'm re-rolling the numbers, sometimes it works, and sometimes the game crashes, I don't know why.

    For the people kind enough to take a look at the code, go to the sheet "gameSheet", and take a look at line 35, the function "operation".

    Thanks!

    Capx file:

    https://db.tt/sp6VTygX

  • Okay, use this instead:

    str(x)&str(y)

    The "&" operator is both string concentration and logical and. If both values are numbers then logical and is used otherwise string concentration is used.

    Thanks, it is working now!

  • set z to int(x&y)

    Tried it and not working

  • Hi!,

    So, I have 2 vars, example:

    x=2

    y=1

    And I want z to be x and y, one besides the other, not a sum:

    z=21

    I've been using &, but it is for string concatenation and gives me an error. (z always equals 1 that way).

    Thanks!

  • It doesn't matter what I do, the twitter button always appears minimal in size.

    Is this a bug? What am I doing wrong?

    Thanks!