PapitoMyKing's Forum Posts

  • Completely fire, thanks for sharing!

  • Also there doesn't seem to be a way to make the animations not loop, or "On animation ended" events.

  • Hi,

    I'm diving right into the new update. Is there a way to load animations into a 3D model?, most assets packs have a 3D model, and have animations separately in some sort of mannequeen. But this doesn't seem to be the C3 workflow. Any ideas?

    Tagged:

  • Not an answer to the question. Cloud save is not the issue. I guess I have to read as no, there is not point to make a linux build.

  • Hi,

    I recently got Blasphemous. I played it on the deck for an hour, and then when I booted it up on my pc, the save file didn't exist, because the linux version and the windows version of the game apparently can't share save files. So my playthrough is stuck on the deck.

    If this is the case, and with the existence of the proton interpreter, Why would I bother with making a Linux version for a game targeting the steam deck?

  • Hello,

    How do i do if I want my particles to have a different shape when spawned?, like rectangular for example.

    Thanks!

  • Same here.

  • NWjs is getting deprecated. Any ideas how to achieve this with the windows webview2 exporter?

  • Thanks!, it worked.

  • Hi,

    I'm getting a json correctly with my scripting code, but I need to pass it to the JSON C3 plugin, to use it on the event sheet, how can I do it? What I'm trying atm:

    async function GetMetadata(runtime) {
     const url = "https://api.helius.xyz/v0/token-metadata?api-key=REDACTED";
    	const nftAddresses = [
     	"BAAzgRGWY2v5AJBNZNFd2abiRXAUo56UxywKEjoCZW2",
     	"8s6kQUZfdm7GSaThAcsmSs56wMinXrbk6SdNVngutrz5"
    	]; // Monkes
    	const getMetadata = async () => {
     	const response = await fetch(url, {
     method: 'POST',
     headers: {
     	'Content-Type': 'application/json',
     },
     body: JSON.stringify({
     mintAccounts: nftAddresses,
     includeOffChain: true,
     disableCache: false,
     }),
     });
    
     const data = await response.json();
     console.log("metadata: ", data); 
     runtime.callFunction("GetJ",data);
    	};	
    	getMetadata();
     }

    Tagged:

  • The algorithm works fine, I was mistaken the x axis for the y axis, classic mistake.

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  • Hi,

    So I have an array and want to check if the next value is the same as the current one, for example:

    0,1,1,0,0,0

    I need to know that in coordenates x1 and x2, there are two adjacent numbers in equal value.

    This is what I have, but it is missfiring, it is not detecting what I want, what am I doing wrong?

    Thanks!!!

    Tagged:

  • Hi,

    As the title says, a loot of my sprites show artifacts when I zoom out, when at normal scale all looks good. Any solutions for this?

  • Hmmm, I see now, my object is 9-patch, I need to make a sprite out of it.

  • You need to use Button.ImageWidth and Button.ImageHeight in tween actions.

    Button.ImageWidth*1.1 when the cursor is hovering, Button.ImageWidth when it's not.

    Button.ImageWidth and Button.ImageHeigh are not valid expresions :(