oosyrag's Forum Posts

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  • "How to save the game when the host leaves" is decidedly different than "How to set up host migration to continue playing if the host disconnects". For the second, see above.

    In case you were asking the first, the answer is to have the host save as you would set up any other save system, which is up to you to determine what to save, where to save it, and when it happens. Generally you would use a combination of saving when the host decides to exit, and saving at set intervals in the event the host gets disconnected or otherwise terminates unexpectedly.

  • Multiply your sizes using the CSS variable --construct-scale.

    construct.net/en/make-games/manuals/construct-3/project-primitives/files

  • The text object is probably your best bet for for the asian languages.

    Regarding performance impact, basically it's not as good, but should be negligible unless you're doing something crazy. Try to avoid updating many different font objects every tick (such as displaying the contents of a big array in real time). Update only when necessary (such as when a value actually changes), and use less instances of text objects at a time wherever possible.

    If your game isn't text heavy, it's not unheard of to simply bake the text into your ui sprites, for limited multi-language support, for better control over the look and feel of your game. You can also use a combination of these techniques if you want, between dedicated sprites and text objects.

  • The ability for the software to do so is there in regards to multiplayer capability, with certain limitations regarding peer to peer design versus dedicated server design, which can be overcome with third party tools and plugins.

    The bigger factor is the author's ability to see the project through.

    As for your specific examples such as Minecraft and Terraria, which are chunk based infinite or otherwise large scale designs with active/inactive areas - C3 does not particularly have any tools to help you manage those types of systems, making it significantly more difficult to create than others.

    Regarding "something online", yeah that's well within the reasonable scope.

  • a. Make a 5 second long animation that doesn't loop. Check animation frame for death.

    b. Use a timer behavior set for 5 seconds. Set your desired effect for red or the opacity of a second red sprite based on Timer.NormalizedProgress(). On timer, kill player. Or set a instance variable that kills the player.

  • Did you manually fiddle with the file at all? I don't know if this is relevant to your particular problem, but it's often not recommended to work with text files using something like Notepad, because sometimes it can insert and save some hidden/nonstandard characters such as line breaks and certain types of spaces that are undesirable. This doesn't have anything to do with Construct in particular (or again maybe not related to your problem at all). Notepad++ or VSC is usually better.

  • The type for text input is for the purpose of determining the layout of the soft keyboard that opens by default iirc.

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  • Sure sounds like you did something that made them want to not even bother dealing with you again.

    Try a new account.

  • Haven't construct variables been typed since the beginning of time?

  • You would still be left with the potentially ambiguous meaning of "filter". (Which alone can imply both letting certain things through or block things from passing, of which include and exclude can then apply and flip the meaning of both possibilities.)

  • "Collide with tagged objects", "Ignore tagged objects"

  • Functions have been migrated from a plugin to being built in to event sheets. They have the same or more functionality than the old plugin functions, but old example projects may not have been updated.

    To use the new construct 3 built in functions, refer to the manual. construct.net/en/make-games/manuals/construct-3/project-primitives/events/functions