odiusfly's Forum Posts

  • Josek's plugins work 100%. I think something wrong you do..

    Don't forget in intel xdk, if you use admob free from Josek need to use: "cordova-plugin-admob-free"

    and if you use admob pro need to use: "cordova-admob-pro"

  • Try to use this: "com-admob-plugin-cordova",

    If you get error in intel xdk or black screen when you run the game, means need to try the plugin MPPlantOfficial suggest..

  • No need to upload to see if you have ads. Still not give more detail mate..

    Screenshots from construct 2 with admob settings, event etc and from intel xdk panel.

    Or if your capx it's just for a test, you can upload it too. No need to upload a capx if it's a personal project.

    1. What admob plugin do you use inside construct 2? Official?

    2. Do you copy/paste the ids you make from your admob account to admob plugin inside construct 2?

    3. Do you export as cordova?

    4. When you import the project in intel xdk what kind of admob link do you use? You need to import the plugin inside intel xdk before build.

  • You need to give us more details..

    1. What kind of plugin do you use?

    2. How you build it (intel xdk, cocoon)?

    3. "Cordova admob plugin" your write above is not exist.. What is the url?

    If you use official admob need to import this: com-plugin-admob-cordova

    If you use cranberrygame admob need to import this: cordova-plugin-ad-admob

    etc etc etc

    Attach a screenshot image, or write more details in steps.. It's too difficult to help you.

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  • I test it before some minutes, so here is some steps, maybe can help you:

    Step 1: http://i.imgur.com/sBTUpxI.png

    Step 2: http://i.imgur.com/22D9Tqy.png

    Step 3: http://i.imgur.com/omlGfbY.png

    Step 4: http://i.imgur.com/Bec3sWr.png

    Step 5: http://i.imgur.com/qxHiAbY.png

    Step 6: http://i.imgur.com/WxD380W.png

    Note: In construct change the plugin test mode to "false" and inside intel xdk when you import it just add plugin as the image, use this: cordova-plugin-admob-free

    no need all the url. And next down below uncheck "Signed" box.

    You need to sign your apk of course before you test it. I told you the steps i done..

    .. Good luck! ; -)

  • Hey, i don't test it with official c2 admob. Try this 2:

    Use Josek's plugins inside construct, export as cordova and use intel xdk.

    I test them with latest c2 and intel xdk for android and ios with no errors.

  • Thank you! : -)

  • I test 3 times with plugins: official (with latest construct 2), cranberrygame (latest version) and this guy

    Josek5494 ()

    and the results are:

    • Official plugin can build with intel xdk without errors but gives me black screen when i test it on device.
    • Cranberrygame can't build it with intel xdk.
    • @Josek5494 is the winner for now!

    I think c2 team and cranberrygame can check and fix the issues.. if they want of course.

    Cheers..

  • No luck.. Anyone solve this issue?

  • I will check it again.. Thanks!

  • I think the best way is to find a solution for official plugin.. I hope scirra team to solve this issue in case the problem coming from C2.

  • Hey guys!

    I try to build a game for ios with official admob with latest construct & latest intel xdk but with no luck.

    Any help?

  • korbaach

    Thank you for this tip, i will try it!!! ; -)

    Edit: All good, big thanks!!!

  • Hey guys!

    I have a game and i export as html with "Fullscreen in browser" as "Letterbox scale" setting.

    So, my question is: What line need to search on "c2runtime.js" or "data.js" or some file to edit manually the setting from "Letterbox scale" to "Scale outer" for example?

    Thank you!!!

  • Same problem here..