odiusfly's Forum Posts

  • So, is this possible to have for next update maybe? I think is useful, are you agree?

  • sorry..

  • Hey guys, team!

    I was thinking about a play/pause button in sprite plugin.

    When for example, we want to import some images at animation line to exist a button to press and watch the animation without preview our game.

    I think could be a future add-on.. : -)

    Are you agree?

    P.S: I don't know if exist a similar topic like mine. I search but i don't find something, so that's why i create this topic. Thanks!

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  • Hi guys! I read this topic:

    but, can i ask for another thing: Can i keep at local a snapshot image, and then to send via email with a php code?

    P.S1: Please answer someone asap, it's important for me.

    P.S2: I don't want to use any mandrill or similar..

    P.S3: Thanks a lot!

  • Hi guys! Attachment method works? It's important for me.. Thanks!

  • With this only, it works: background-color: none;

    Thank you!!! : -)

  • If you read at my post will you see this: <<I know, i can change the transparent layer option from "no" to "yes">>

    Anyone? Thanks!

  • Hey guys!

    Is there some way to transparent all layer backgrounds? I know, i can change the transparent layer option from "no" to "yes". But i talk about after export the game, even you have 1 layer with transparent background, the result in browser will be black as main color.

    I want for example, after export to use "index" file with iframe to my website page.. My website use already a big image background.

    So, when i have my game inside iframe, i don't want to have any black or other color as background to my game. So, the main background always will set from my website.

    If there is no any setting inside construct, maybe something can change to the files like "c2runtime" or "jquery-2.1.1.min" maybe, i don't know..

    Thanks, i hope someone can help me! : -)

  • Nice game Byriman! : -)

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  • SamRock

    Thank You!!!

    But still i have some problems, i don't know if i do something wrong (maybe other guys have same issues), but as i remember with 2-3 previous updates i have no issues.

    So, inside construct 2 i have: admob official, phonegap game, phonegap iap and browser official plugins. All good, all working perfectly!

    Now export + build with intel xdk latest update.. Details:

    1. Import plugins:

    a. cordova-plugin-ad-admob

    b. cordova-plugin-game

    c. cordova-plugin-payment-iap

    d. cordova-plugin-inappbrowser

    2. Next settings..

    a. Cordova whitelist: Navigation -> Blank

    b. External -> *

    c. Internal -> *

    d. Minimum Android API: 14

    e. Target Android API: 19

    f. Crosswlak Runtime -> Embedded: 15

    3. Next at develop panel i clean all inside: additions.xml

    4. I build, all good, download, sign and finally install and run in my device.

    The issue:

    I have a button for no ads, a play button, a rate button, etc etc

    When for example i press to no ads btn, a new small window open (as always) and ask for purchase. I close it. So after this, can't touch anythings in my game. Something like lag, i heard my touch sounds (when i touch a button) but nothing. Need to close my game and open it again. As i understand something wrong with browser, i don't know.

    The game in case don't press at no ads button is running 100%. And the ads (banner, full) are working well!

    My questions:

    1. Anyone have above issues?

    2. Is this something with my plugins which import in intel xdk?

    3. Is this something wrong with the latest update of intel xkd?

    4. Anything else?

    Thanks again!!!

  • Same problem here.. : -(

  • When you add this: "cordova-plugin-ad-admob", what plugin need to have at construct 2? Admob official??