Nightfoxy25Animation's Forum Posts

  • 13 posts
  • Hey y'all, I wanna present my newest game: That Annoying Crab!! It's essentially a diving and exploration game, where you have to explore the Obtusque Sea, and photograph various different types of fish to win. You have upgrades for your oxygen tank, suit, and even a shield.

    There's a bunch of other stuff, like mining, so you can get metal scraps, for unlocking new areas and upgrades. Baits are distraction for predators chasing you, there is also... The Crab (which is the thing on the game's title), The Crab is an all-powerful creature, it can essentially, destroy metal scraps you find, spawn predators nearby, and lower your oxygen. You can scare it away with your camera's flash, though.

    The story is that this corporation named S.E.A.S. (get it?) is researching this newly found sea named the Obtusque Sea. You are assigned to explore it, and prove that the supposed wild-life of it truly exists.

    You can see the controls and more information on how to play the game on it's Itch.io page. I hope you all enjoy it, and I'd love to get some feedback on it!

    nightfoxy25-animations.itch.io/that-annoying-crab

  • I think it's pretty awesome! I like the art and the gameplay itself, though I could only pass a couple levels 😅. Not bad! :D

    Thank you! I'm glad you liked it!

  • nightfoxy25-animations.itch.io/sleep-donut

    Hey everyone. This is Sleep Donut, my newest game! I made for Mini Jam 180. Essentially, in the game, you're a delivery guy that needs to steal something from the government, but he's not sure what he needs to steal. You have some sleeping pill-infused donuts, to make any suspecting agents go to sleep.

    The gameplay is split into puzzle and shooter levels. There's 8 puzzle levels and 2 shooter ones. In puzzle levels, you get a limited amount of donuts and NO movement. The objective is to make ALL agents in the level sleep, you need to make a strategy of where to toss your donuts and how you use them. When you feed all agents, you pass. But if you fail to feed then all, you lose!

    Shooter levels are split into two sections. In the first section, you are falling down, and need to shoot enemies while falling to survive. The second section is a top-down shooter, where you gotta shoot enemies and arrive at the exit.

    That's all about the game. Feedback is more than welcome, I want to improve this game any way I can!

  • Remove "Trigger once" condition. Never use it with objects that have multiple instances.

    Then what should I use? For each?

  • I see... in the next update I'll add the possibility to delete stuff.

  • nightfoxy25-animations.itch.io/bols

    This is an early access version of my most complex project so far: BOLS! An evolution/life simulator with sandbox features.

    On this game, you can place environment elements (bushes, trees, lakes, caves/hiding spots, etc.) or the silly animals that inhabit this world, which I called: CRITTERS (Bols, Pipes, Beefies and Avians)! Critters are best described as small, stubby-legged animals that have features of many other different animal groups (mammals, birds, etc.).

    Each critter has a unique behavior, downside, property or diet that makes it stand out or survive better: a Pipe eats only meat, so it can extinguish itself from overeating, an Avian can fly, but some Avians can't grab food when they fly. Critters in general have complex behaviors, like hiding for prey, mating, eating, drinking, sleeping, running away, searching, etc.

    I hope you all enjoy this game as much as I enjoy making it. I'm really proud of what it is right now. Feedback is more than welcome!

  • I've been working on this sandbox evolution/life simulator as a side project, while I wait for my next game jam.

    I like to call the animals you see on the game as "critters", and they're part of the Crittae phylum.

    I was able to make the creatures have pretty complex behavior (sickness, mating, sneezing, hiding, running...), I'm pretty proud of what it is so far.

    I'm gonna begin working to add more critters, complex food searching, fights, more traits, stat menus for each critter, etc.

    Link to the game: nightfoxy25-animations.itch.io/bols

  • I ended up figuring out how to fix it myself, not sure how, tho.

    But I can add an animation check, that'll probably improve the game a bit, so thanks!

  • I'm making an evolution simulator. There's little critters that use pathfinding to find food and water. Sometimes, they walk infinitely into the corner of the map.

  • I have the Construct app, and I'm trying to enter my new project. But it doesn't let me too because I'm on a previous version. I updated the website, but the app isn't updating, when I click the update link, it updates the site, not the app!

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  • Well, I tried on another project, I just added this variable, there are no possible events to reset them, and SOMEHOW, they still reset!

  • Well, I was already using global variables, and they still reset. But I'll use a dictionary and see what happens.

  • So I'm making this platformer, and I just got back into fixing my game settings, they're good, my only issue with them is that they don't persist to the next layouts, so, for example, if I set the game's language to be Spanish, it will reset to English in the next layout, and that happens to all settings, except the timer types (the current game settings the player can manipulate are screen luminosity, a hide UI option, game languages, character speed, and the player can opt between two types of timers), strangely, this setting seems to persist on most levels except in the Levels 2 and 3.

    I'm trying to use a local storage to save the settings variables to other layouts, but nothing really seems to happen.

    So far, this is all the code I got, since I haven't been coding a lot today. Am I missing anything important, or is there any incorrect logic? I've only been to Construct for around two years, so I'm a beginner.

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  • 13 posts