MPPlantOfficial's Forum Posts

  • > MPPlantOfficial

    >

    > For C2, I believe that Rex Rainbow's "Nickname" plugin and behaviour allow a workaround for calling objects from arrays:

    >

    > viewtopic.php?t=74522&start=0

    >

    >

    With that plugin can you sort of give objects sort of like a class. I want to know because this might make my game way easier.

    Let's try it then.

  • As a workaround you can simply create a VISIBLE LAYER on top of that. Set color to black and choose the opacity to fit your needs to meet that "dull" color scheme you want.

  • Alternatively you could use an array to store the positions of objects for each level and then call each level from the array, but this becomes a real headache as you can't easily call an object name directly from an array (in C2 at least, C3 allows it - yay!)

    +1. I have like 3 games in Limbo because I haven't mastered spawning by array yet.

    C3 allows it - yay!)

    That has to be the

    FIRST

    good thing I've ever read about C3.

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  • On Touch start, Is Touching OBJECT | OBJECT spawn OBJECT at Image Point (0).

    On OBJECT created | OBJECT set Drag and Drop to disabled

    On Any Touch End | OBJECT set Drag and Drop to enabled

  • Just set the default HP of each at your project page.

    All future Baddy_Buds spawned will yield the default HP.

  • Oops you're right, there are no quotes.

    Theoretical question:

    If I have a game with the statement:

    Is inTouch | Set OBJECT to Touch(0).X,Touch(0).Y

    And another one with:

    Is inTouch | Set ANOTHER_OBJECT to Touch(1).X,Touch(1).Y

    If I take the first touch off , wouldn't my second touch get reassigned to Touch(0)?

    I'm imagining OBJECT would suddenly appear in the position of ANOTHER_OBJECT.

    But I have no device to test this with as of right now.

    Can you confirm this?

  • Wow! This looks gorgeous! Gonna be playing this today.

    Also the title reminds me of:

  • scirra.com/manual/119/touch

    Touch.Xat("1"), Touch.Yat("1")

    I've not had the pleasure of trying this but could you explain why it's

    Touch.Xat("1") ? This seems to indicate that the "1" is a string rather than an integer.

    I was thinking it'd be Touch(1).X or something.

  • Very good game.

    You did way better than me.

    I wasn't able to finish mine.

    The only thing lacking is maybe a Small Radar at the bottom right of the screen so we can see where the meteors are coming from.

  • Does anyone know of a good visual app builder similar to c2 in terms of ability to customize the programs?

    Construct 2.

    Seriously though. No one said one is only limited to using C2 to make games. It's all about using the program to fit your needs. Heck you can use C2's built in motions for animation. It's all about creativity.

  • Oh yeah. I forgot you could select the barriers for line of sight.

    Newt is right

  • Instead of using the "Flash" function, simply give your sprite a SINE function. NUMBER ONLY.

    Set your period very short like 0.2 sec

    Choose at appropriate Wavelength type. Sawtooth should work.

    On Sine enabled | Set Opacity to Object.Sine.Number

  • I would say 'Yes' only because I play Roguelikes.

    But at the end of the day, execution is what matters.

    The last Roguelike I played was Darkest Dungeon and that game was great not just because of permadeath and strategy but because the execution was perfect. Everything from the music to environment to commentator's voice got it right. Heck even the disposable troops in that game had their own distinctive personalities.

  • use the compare 2 values condition found under 'System'.

    On Mouse.Click is clicking Box

    if distance(Player.X,Player.Y,Box.X,Box,Y) <= 0 | Destroy Box

  • I've a game similar to darksouIs & Zelda, it uses Zelda sprites. I want to upload the game on to facebook, for people to play(for free), however is thins allowed. I'm not sure as its free to play but uses Nintendo's sprites?

    Yep. Long as you don't make money off of it. I still recommend you go for it even with same sprites even just as a trial run.

    If it turns out to be good, you can just modify the sprites later and turn it into a completely different game.