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Does anyone know if it's possible to set the flash behaviour to continuous rather than stipulating a time? I know I could just give it a crazy big number or create a function using timers/every X seconds, but it would be handy if I could just set it to run indefinitely (setting it to -1 seconds, for example).
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Instead of using the "Flash" function, simply give your sprite a SINE function. NUMBER ONLY.
Set your period very short like 0.2 sec
Choose at appropriate Wavelength type. Sawtooth should work.
On Sine enabled | Set Opacity to Object.Sine.Number
MPPlantOfficial Good point, cheers. In fact Square would work better than sawtooth, should jump between 0 and 1.
mekonbekon you can use 'infinity' for the time value.
gameglaux - perfect! Thank you