Mivo's Forum Posts

  • Unity is a great cross-platform mobile tool; however,

    you need not only coding skills, but lots of money. Engine has a price, each function has a price, each exporter has a price

    The standard version of Unity 3D is free, and both Android and iOS standard exporters are free also until April 8.

    But I agree that it's really a different beast than C2. C2 allows you to really make a working game on the first day you pick up the software. It's not just a marketing claim, but actually true. It even scales well with the user's knowledge and much can be done with it as far as HTML5 games are concerned.

    Unity has a much, much steeper learning curve. It's an awesome piece of software too, but purpose and audience are quite different. It's not better, or worse, just totally different.

  • Eclipse is so bulky. For Javascript I would use WebStorm or a good editor (I use Sublime Text 2, very smitten with it).

  • I've noticed that the numbers are close to 70 every time I log in. You can watch the rise and fall on their dashboard at http://browserquest.mozilla.org/status/.

    The status page you linked to shows the total at the top, and then the load for each sub server and instance (each green bar is a full instance). <img src="smileys/smiley1.gif" border="0" align="middle"> In the game, you get the same numbers:

    <img src="http://i42.tinypic.com/14v4r5k.png" border="0">

  • Besides, you can change the plan on the fly anyway. I had a different one, needed some other feature and they simply switched me over and sent an invoice with the difference for the remaining time, so I didn't have to get something totally new and only paid the actual difference in price without any setup etc fees.

    You can probably find cheaper places, but yeah, I appreciate good support and flexibilty where I can actually get an issue resolved in a day and not a week. :)

  • Yes, you can. They have a built-in file manager and I think you can even drag and drop files. I just need FTP for some work stuff. :) Most people probably do not need it.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I use Hostgator and I am satisfied enough to have pre-paid for the next two years. :) Reliable servers, a ton of tools, support for everytging I want (including ftp and ssh), and when I sent in tickets I got responses within a few hours. It is all fairly clean, accessible and fast (they also do not put ads on your 404 pages, which is something that irked me when I had a site elsewhere). Plus they take PayPal and do not require you to have a card linked to it, like GoDaddy does.

    Note that stuff like ftp and ssh may not be included in the offer you mentioned. I think ftp only came with the Baby Gator plan and up. Might need to check if the offer you look at has everything you want. Haven't looked into that.

  • They use instancing for the game world. If one instance has ~60'ish players in it, a new instance is opened. If you hover over the population number, it shows you how many people are playing at the time across all instances. (I experienced some ghosting, where characters were either invisible or bled through from another instance.)

    As for sounds, I just looked through the files and I didn't see any audio files, so this is probably a future feature. :)

  • Just sifted a bit through the files, and there are sound files -- so that explains we didn't get any audio. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • See here, too: scirra.com/forum/browserquest-a-massively-multiplayer-html5_topic50600.html

    Do sounds actually work for you guys? On my system, and with Firefox 11, the game's muted. I did finish it, though, and it's very well done. Love all the pop culture references! :)

  • What are you exactly trying to do? I just uploaded a sample game to my Dropbox, then opened the public link in Safari on my iPad2 (iOS 5.1), and it worked just fine. (Well, it loaded, that is.)

  • It just hit me that I didn't have sound or music (yes, the button was pushed down). Did any of you hear sound in Firefox 11?

  • It's not so different for the majority of iOS AppStore games, actually, unless they get favourably reviewed or go viral, which means they are either extremely original (or really dumb, but that is occasionally the same thing <img src="smileys/smiley17.gif" border="0" align="middle">) or outstandingly polished. Following some blogs and posts by hobbyist iOS devs (not companies like Playtrix, Gameloft, etc.), it seems many get an average of 1-2 sales a day, at .99, and sometimes not even that, even if they achieve hundreds or more downloads a day.

    But I think it's nevertheless worthwhile sticking with it, even if you have so far only made a dollar. You gain experience and skill, and even if you may not end up making a living with your own games, you may at some point get to do contract work. HTML5 is going to be huge, after all. (Might want look a little into Javascript or the SDK, too, or the BrowserQuest source.)

  • Yep, pretty short -- less than an hour for all twenty achievements, but this was good fun in an 8-bit sort of way!

  • Working for me now! :)

  • I can't seem to get past "connecting to server". Checked with a friend in a different country, and she also gets the same error. It may just be down right now. I'll try again later :).