We worked for three game development companies in Hungary. The economic crash shut them down.
My colleague made and is making a game using Blender Game Engine. He says his fans donated approx. 1 month of his former salary as professional game developer.
He was a veteran, I was a newbie in 2007. That's why, seeing him and our senior graphics artist, who is working for Crytek now, but we three worked together in 2007-2008, seeing these two professionals how incredibly fast they work (routine, practice, heaps of experience, with giant bag of learned workflow-speed-up tricks) that's why I am making comments here and thinking with a hammer how the heck I can make money with Construct 2.
First goal is $5000, then nearing that limit the life & financial situation will enable some serious strategic repositioning on the market.
I had the opportunity in 2010-2011 to observe very closely a Turkish contractor how he works and why he always seemed to have a lot of energy, fire inside to go on and work like crazy. What was his motivation?
1. He knew to a certain extent, that what he was doing is bringing him profit for sure (monthly multiple million net earnings were guaranteed)
2. He had workers who were able to do an efficient job making a lot of money for him.
3. He had the financial support of his wealthy family (foreign machinery trade)
4. His ambitions and energy, surprising inner fire that he displayed almost every day came I think from the sense of power over his employees and the knowing that every day earnings from sales were put on the office table.
Opposing his situation diametrically is the status of the poor, indie game developer, who must work to pay rent, does not have much energy and inner fire at the end of the day, has no surety in most cases that he will have a job in the coming months, there is nothing guaranteed in the indie developers life, he can build his hopes on sand, no financial support in most cases. There can be no assurance because the would-be indie game developer is not making money from the planned or not finished or recently started game.
Accomplishment, sense of absolutely no doubt is missing. If these would be present along with heaps of professional experience, there would be earnings and high salary present. Until somebody is not able to get at least three or four good paying jobs, because of changing world-economic or changed company work environment "circumstances" in a row, he is not good enough, not competent enough to realize his goals, which in this case is making a totally independent game. Until the would-be indie cannot accomplish this, he is impotent and frequently viewed as a clown/fool/idiot by average or above-average working people.
My colleague's mentioned game is:
Official website design was made by a web-designer, all other work, including all graphics, programming or rather Blender GameEngine scripting was done by him:
Official Game Site