Mike at BrashMonkey's Forum Posts

  • hello. it seems spriter plugin doesn't work in c2 eventhough i followed this video: youtube.com/watch

    is there something wrong with your plugin?

    Can you please explain in more detail? What format are you using?(draw self or normal) and is there any kind of error message? What is the resulting problem?

    Can you make a screen recording of your full process of exporting from Spriter and importing into Construct and then email a link to the video to miketbp@brashmonkey.com ?

  • So in human English you're saying I can delete the "(...)" part and it should work if there is a loop currently looping? ;)

    What do you mean by "0 or 1 parameter"? What parameter? Is there documentation? What goes there? The name of a loop or what? if so, what's the syntax?

  • That won't work for my needs, BUT can you please explain the "(...)" that is forced at the end of LoopIdex in Construct 3? I can't find any documentation of it and it's completely crippling my progress. Is it for a name of a loop index? What about all the types of loops you can't name like the For Each loop for an object?

  • I'm loading tile map data from a file into a dictionary object, so that I can load the data per dictionary key (as json) into each specific tile-map object (one per layer of scrolling)

    So, if I could have kept track of the loop index of the fore each key loop that would have been very clean and simple.

    The simplest solution is a variable to keep track of the loop index, which is a shame, but not the end of the world.

  • The problem is I can retrieve the name of the key or the actual data in the key, BUT there's no way to get what loop index. :( This is the info I need.

    Is the only solution really to make a value and manually increment it in the loop?

  • Hi,

    I think in construct 2 I can do the "Loop index" check and it will properly return the loop index of a loop I set with the Dictionary Object/For Each loop per key action, but I can't get this to work in Construct 3.

    I think this is due to the syntax change in C3.

    C3 Seems to force additional syntax with parentheses and "..." which I assume is to be able to enter the name of a specific loop to text for that loop, but you cant name a Dictionary object for each key loop and when I delete the parentheses so there's no name it acts as though there's no syntax problem but the check fails... it does not successfully check the loop index.

    Any ideas?

    Thanks.

  • Thanks very much Asmodean, both of your suggestions work perfectly. Would you know how I would go about loading this same json string from a json file in the same folder as the app without using NW,js?

    I'm trying to find an action to load a string from a file and can't find it... I can load an entire dictionary or array, but I need to load this same string from a file, not the string in an array or a dictionary.

    Thanks.

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  • Please see this video:

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    When I use "As Json" to to retrieve a Json string from a TileMap object, that very same text throws a syntax error when I try to "set from Json"

    Any idea what the problem is here?

    This issue is the same on Construct 2 or 3.

  • Hi everyone. Thanks for all the testing and bug reports. Edgar is currently tied up, but I'll make sure he knows about each of these as soon as he's free to look into them. In the meantime please keep on testing. The more bugs he can go through per debugging session, the faster it will be completely stable.

  • Learning to use the Spriter plug-in can allow great benefits to your games, like silky smooth tweened animations, giant bosses, and the ability to change character appearance, weapons, clothes etc on the fly.

    youtube.com/playlist

  • work has begun on it, but it's too early to be able to estimate how much time it will take to get it fully working and at the moment effort must be divided between this and several other high priority tasks including Spriter 2 development. The best we can tell you is we're long time Construct users, and are personally interested and invested in supporting the C3 runtime. We just recently released the full Basic Platformer Engine which will clearly benefit greatly from C3 runtime support. We'll definitely share more concrete news as soon as we can, and we're pretty confident it will be before 2020.

  • Any ETA on support for C3 runtime?

    Time estimates are always a very bad idea for software development. It's going to happen, and we're trying to make it happen sooner rather than later.

  • Maybe you need to increase the maximum speed to accommodate the speed increase.

  • Very helpful and informative. Thanks very much!

    > What action/plug-in are you using to trigger the vibration in your game> Are you using the browser extension or is there some kind of extension to trigger vibration in a specific game pad?

    Mike at BrashMonkey Chrome has officially added gamepad vibration support a while ago. In Construct 3 you can already find an action inside the gamepad plugin itself. Construct 2 has no official support but there are community made projects to get it working there. (Free ➚ | Paid ➚)

    If you're interested in the coding side of things, check out the tracking issue: Link ➚

  • What action/plug-in are you using to trigger the vibration in your game> Are you using the browser extension or is there some kind of extension to trigger vibration in a specific game pad?

    > TheRealDannyyy To be clearer, what I found is this:

    >

    > ✔️ When a controller (e.g. PS4 or Xbone controller) is plugged in with USB, rumble works!

    >

    > ❌ When a controller (e.g. PS4 or Xbone controller) is using BlueTooth, input will work normally, but rumble does NOT work!

    >

    > This is true for both Chrome and Construct 3 NWJS.

    >

    > I don't know if this is a bug or it's just that rumble is impossible with BlueTooth on Windows.

    Ok that clears things up. Probably a bug and therefor worth reporting.

    I hope you don't mind me tagging you later, if there are more questions from Chromium's side about this.

    (Will provide the link when the issue is up.)