Mike at BrashMonkey's Forum Posts

  • Every X amount of seconds (like 0.1) then spawn a smoke sprite at the position of the bullet sprite. Give the smoke sprite a fade behavior that will destroy it quickly.

    cheers.

  • No. the number in parenthesis should be the layer number.. for example, the top most layer. probably layer 3.

    Every tick > Set Position > X=ViewportLeft(3)+32, Y=ViewportTop(3) +32

  • Have you tried the pin behavior?

    Otherwise,

    Every tick> set x position to x coordinate of ViewportLeft +whatever number of pixels and set y position to y coordinate of ViewportTop +whatever number of pixels

    cheers.

  • No one could really help you without seeing your capx or at least knowing how big your objects animations are, image sizes, image count, and number of events in your game etc.

    Have you carefully followed the guidelines for keeping your project optimized for best performance?

    cheers.

    -Mike

  • +1 Same problem here.. multiple instances of the same object all end up in the same spot after shake initiates.

    Hopefully this can be fixed.

  • Don't forget, Spriter also has a built in manual (choose help/help in Spriter's menu)

    cheers.

    -Mike at BrashMonkey

  • ryanrybot

    No problem, I should have updated the video to mention that step is not necessary. Cheers.

  • This thread will tell you all the steps necessary:

    https://brashmonkey.com/forum/index.php ... nstruct-2/

  • Actually ryanrybot, there is no need to rename anything anymore. I should notate the tutorial video that that step is no longer needed and hasn't been for a long while.

    cheers.

    -Mike at BrashMonkey

  • Hi mudmask,

    I recommend you grab the free version of Spriter from our site and then do some bench-marking to see if it suits your needs.

    cheers.

    -Mike at BrashMonkey

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  • In the layer properties there are settings for X and Y parallax. Set both to zero

    This is also fantastic for front-most layers for you to set up your HUD (UI) on.

    cheers.

    -Mike

  • I realize Ashley is focusing the majority of his attention on C3. That makes sense. But because they share the same system (just different UI) It stands to reason if there's an already existing and widely plug-in which is missing an obvious feature that is relatively quick and easy to add, it might eventually get taken care of.

    It's hard to imagine an easier request, from a technical standpoint, though I could be wrong, and of course there's a difference between "easy" and "high priority"

  • No, I can;t. This would be extremely wasteful and sloppy, to have EVERY possible tile width/height combination PER LAYER tHat a user could possibly choose, all sitting there waiting to be used.

    Why do you "strongly doubt" the feature would be added? It's a very simple feature to add which already exists in the editor? it's only run-time access to edit those two settings that is needed.

  • Hi everyone,

    I need to be able to change the tilemaps image used (which I can already do) AND the tile width and tile height settings for the object at run-time.

    I can't find a way to do this. Am I missing something.

    If this feature is not yet supported, can it be added?

    Thanks,

    Mike

  • Hi everyone.

    I'm working on a program that will let users create and edit data files. What's my best option for easy data management within the file (setting and retrieving numbers or strings for specific variable names like "X POSITION=144" etc.)

    I've used INI files in the past, which would be perfect for my needs. Is there any equivalent for C2 that would work well with NodeWebkit?

    Thanks

    -Mike