Hi,
So I want to be able to have the player dig a hold in a top down style game. Rather than make a million different digging animations, I just wanted to have 1 and then use a block with 'destination out' to hide the lower part of the player, and as they continue to dig, just shift them down by a pixel at a time, essentially giving the illusion that they are digging into the ground.
However, it appears that something happens when objects are sorted by z order, and it mucks up the hiding block so that it only works when the player's y value is lower than any other z-sorted object.
After a little more investigation, it appears that 'sort z order' changed the object's layer in game which, as this hiding method requires 'force own texture' to be on in the layer properties, would explain why this stops working. Is there a way around this?
Included a .cp3 of the issue: dropbox.com/s/r86rebxpmneen0h/hiding%20player.c3p
Cheers