luckyrawatlucky's Forum Posts

  • Problem Description

    In my Layout Images are just disappearing. Something happening strange in this file.

    What is actually happening?

    when i open this file, after few time images are disappearing. To make this bug happen instant, I hold Ctrl and Mouse middle button scroll-up and scroll-down continuously for few seconds and all images gone. Actually they are hidden there if i click roughly over the hidden objects i can see there properties in the panel, When this thing is happen I can't see mouse dragging in editor and i can't see selection of any object. but they are still there

    What temporary solutions i found ?

    1) Restart Construct 2 but problem is still there, I caught this again.

    2) This is happening only in Layer named "UI" in this project, if i hide this layer, then i can see mouse dragging, i can see selection of object. and if i do unhide it, then again i can't see mouse dragging & Object's selection

    3) Few layers has effect "Set Color" if i delete this effect. images comes back and if i add that effect again, images go hide again.

    4) in the layer "UI" it has customized SpriteFont. if i reduce height of those Spritefont, every thing come back and if i increase height again they hidden, even if i delete those sprite font they come back.

    5) I have 5 layout in total, if i remove other 4 layouts and save and restart construct 2, Now this problem never happen again.

    So this is strange

    Attach a Capx

    dropbox.com/s/24u5733ui2g84pp/Error%20File.capx

    Description of Capx

    some objects and few layer with effect "Set Color" added

    Steps to Reproduce Bug

    Open linked capx.

    Open Game Layout

    Hold Ctrl and Mouse middle button and scroll up-down continuously for few second.

    Observed Result

    Objects in layer "UI" hiding automatically

    I can't see mouse dragging in editor and i can't see selection of any object. but they are still there

    Expected Result

    it should work normally

    Affected Browsers

    Chrome: (YES)

    FireFox: (NOT TESTED)

    Internet Explorer: (NOT TESTED)

    Operating System and Service Pack

    Windows 10 64 bit,

    Construct 2 Version ID

    R261 64-bit

  • hi i have made a game in which i want to include buy coins system

    i want to put several buying options like

    buy 300 coins at price xx

    buy 1000 coins at price xxx

    and so on

    but 1 thing i don't know how to show prices according to different countries, like $, ¢, £, ¥, €, ₹.

    anyone has idea?

    how to show price difference and symbol?

  • Still waiting for any reply

  • Tom

    In my scirra store i have more than $40 now i want to use them on buying assets in Scirra Store. Please provide us option to do this.

  • Hi

    How we can make several facebook things in our game.

    1) "invite facebook friends" button in our game. dropbox.com/s/5vwx3wy32gf8yxn/Screenshot_2018-08-01-07-04-48-649_com.ludo.king.png

    2) i want to use facebook friends profile pictures (who has installed game or playing my game). i want to use this to show their progress (

    dropbox.com/s/nwterkovlu3area/Screenshot_2018-08-01-19-43-14-594_com.kiloo.subwaysurf.png

    how can we do this?

  • if i remove container items it also removing from another layout

    i tried to import every sprite to loading layout and preview it

    A black screen for few seconds (seems like loading in black screen) and no loading bar process and Just appeared completed loading then it did not load again for another layout.

  • dop2000

    I know the reason behind slow loading. I just want this loading on startup in another layout where i make loading screen. but it loads after loading complete when is switch to layout 1

    problem is all layout loads separately, when we switch to them. Is their any way to do all layout loading at once?

    and all the 600 sprites in 1 container because i used spriter for all animations in one spriter file. there are A-Z animations and each letter contains 5-6 Animation and each of that animation contains 10-15 sprites.

    But there will no impact on performance if I do all animation separately, means Animation for each letter on different Sprite project

  • Thanks BadMario

    dop2000 help me and now i have working events

    but you can help me on another thing

    my project contains more than 650 images, So obviously loading issue.

    but I am not asking to reduce it.

    I have 2 layout

    Layout 1 have all 600 images and

    Layout 2 have a custom loading screen and a play button

    when loading complete then Play button appears.

    The Problem is loading screen loads everything quickly but when i click to play button and go to layout 1 it takes loading time.

    So i am asking here, Is that possible to do all the loading from the layout 2 where i made custom loading screen. and do not load when i go to layout 1.

    Is there any Idea?

    and yes I know i have to make custom loading screen in Layout 1. then i have to to pause and resume thing which will go complicated So i will do this when i will have no other option.

  • dop2000

    did you get mail?

  • dop2000

    email send

  • we can do screen sharing if you never mind

    i did 1 thing which worked

    i did copy and paste 63,64,65 event

    and keep mouse condition and compare condition separately which worked but now getting 1 problem

    comparing condition works only once because i added trigger once but if i remove trigger once then scaling down didn't works

    can you look via team viewer?

    https://www.dropbox.com/s/0s44fnriidyenzv/help.jpg?raw=1

  • scale up is happening but scale down is not happening

  • by clicking letter directly. It working but i am not scaling them with clicks only

    i am scaling letters

    1) when i click letter directly or

    2) when letter's value is equals to my animations.

    https://www.dropbox.com/s/0s44fnriidyenzv/help.jpg?raw=1[/img]

    https://www.dropbox.com/s/0s44fnriidyenzv/help.jpg?raw=1

  • construct made very difficult to post GIF image

    GIF

    I want to get similar result but failed

    i used LiteTween Behavior for scaling up and down

    I am able to do scale up. but failed to scale down.

    i have made animations in Spriter

    Entity name A and the few animations then entity name B and animation till Z. Everything imported in Construct 2

    so i want to do is

    when i play animation of "A" and when last animation of "A" finished move to be by highlighting B alphabet

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  • I have animated object and i want it to animate inside mask

    is that possible?