luckyrawatlucky's Forum Posts

  • I am creating Animation on any key pressed but while animation is playing then i don't want to create that animations on key pressed.

    for the same need in C3 animation i do

    On any key pressed & Animation is not playing > create Animation

  • No "Compare animation" is not same as "is Playing"

    "Compare animation" checks for current Animation name and "is Playing" checks for status of animation about that is playing or not () active or not.

  • yeah a custom undo setting So any anybody can set it according to their requirements or their RAM capacity

  • Yes i do use variables, but mostly i use wait "(animation time)" seconds. But i am saying something like this image.

  • but it only checks for "Animation Name"

    I'm trying to do is On any key pressed play "this" animation. but what if we pressing key continuously. So i want to add another condition When "this" animation is not playing.

  • there is no "is playing" condition in Spriter plugin

  • lucid

    How do i check if animation is not playing in condition?

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  • Why there are only limited 200 Undo/Redo in construct 3?

    200 undo/redo looks like sufficient for events but for layout its not sufficient. I think 500-1000 Undo/Redo should be there.

  • Functions are very useful to make event sheets neat and clean.

    Arrays helpful to store huge data.

    Dictionary is helpful to save all variables data at once.

  • instead of character one thing can be done here.

    Update each parent's icon with its own scene preview.

  • Okay i got it what you asking.

    I'm not sure if it is possible to make or not. But following thing make this different from body.

    1. Update its icon to current view of the objects appearance in the "scene editor". If we change image positions in the scene editor then Character's icon will be update too. So we could know about what is behind this scene. See image below.
    2. This will be symbol of scene graph. like Family icon is symbol of family.

    OR I'm no coder but i have strong feeling that updating icons is difficult task or not possible then just ignore the character and consider body as root of the tree.

  • Character is scene name which is holding the whole tree.

    body is Image (which is our chest) where our hands, legs and head is connected.

    Instead of popup for adding items so there could be just drag objects from "object types" to scene directly .

  • hi Ashley !

    I made a mockup for scene graph

    Scene graph in the Project Bar

    in the "Project" bar there is new folder with name "Scene"

    How will add new scene

    when we right-click over "Scene" there will be option to "Add scene". On "Add scene" clicked a popup will appear similar to family popup (Image-4)

    After selecting images and close popup. Our "Project" bar will look like Image-3 (left side) and all the images we added in character scene will look like a single image in layout (Image-5)

    Assign Object as Child

    On double click "Character" scene in the "Project" bar OR double click any image in the layout will open "Scene Editor" (Image-2) and then we can assign objects as a child or parent by dragging objects in the "Project" bar OR by dragging any image in the "Scene Editor". In the "Scene Editor" click any image and drag and then move it over the other image and drop there. it. will make dropped image as child object. After assign object a child "Project" bar will look like Image-3 (right side).

    After assigning objects double click anywhere in the "Scene Editor" to exit "scene editor"

    Tagged:

  • No I'm not calling function every tick.

    Screenshot looks like I'm calling it every tick because i combined 2 screenshots together. There were some other events between them.

  • see condition of 3rd and 4th event

    dot | ID < gCurrent

    dot | ID > gCurrent

    in the function i can use either dot | ID < gCurrent OR dot | ID > gCurrent, i cannot use both on one function.

    Noah Gengo suggested to pick Dot and steps using UID inside function but by doing this function will pick only 1 object but dot | ID < gCurrent is picking multiple object.