Lucas Jogos's Forum Posts

  • Hi everyone! Is anyone interested in acquiring a game that's ready for launch? It's a Level Maker game that I developed a few years ago and never released. Since I'm no longer working in game development, I'm willing to pass it on to another developer. The game already has monetization implemented, an online server for sharing levels globally, and the complete structure needed for release. I've attached a short trailer video below to give you an idea of the project. If you're interested, please contact me at entreoceueaterracriacaosqv@gmail.com.

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  • After years working with game development and creating digital projects, Iโ€™m currently entering a new professional phase. Because of that, I decided to make part of my portfolio available at very accessible prices โ€” many projects starting from just US$5.

    These include templates, games, and complete projects developed over the years with experience, dedication, and a strong focus on quality and usability. Some are great as learning resources, while others are ready to be expanded, published, or monetized.

    I truly appreciate everyone who has supported my work throughout the years, and I hope these projects can continue being useful for other developers and creators in the community.

    If youโ€™d like to take a look at the available projects, you can check them here: https://codecanyon.net/user/lucasjogos/portfolio

  • Hello everyone,

    Iโ€™d like to share that Bot Treasure Quest is currently available with a limited-time 60% discount, reduced from 199 USD to 79 USD.

    This is a complete 2D action platformer template built in Construct 3. It includes 36 handcrafted levels with progressive difficulty, a combat system with multiple weapons, and several gameplay mechanics such as Jetpack, Shield, Parachute, and Coin Magnet.

    The project also features an in-game economy with a shop system, upgrades, and reward mechanics. It is fully prepared for export to mobile if you prefer, and the HTML5 version is ready to be hosted and used right away.

    The source file (.c3p) is included, and the structure is clean and easy to customize or expand.

    A playable demo is also available so you can test the game before purchasing.

    If youโ€™re interested, you can check the full details here:

    codecanyon.net/item/bot-treasure-quest/62384923

    Thank you for your time.

  • Hello everyone!

    Arkevil is a 2D action-adventure game developed over more than 2 years in partnership with a talented artist. The project is now fully complete and ready to be experienced.

    Set in a world consumed by ancient forces and dark creatures, Arkevil delivers intense battles, immersive exploration, and a constant sense of danger where every step truly matters.

    Game Overview:

    A new realm risesโ€ฆ and war follows.

    In a world where ancient powers have been lost and darkness rules the land, only the strongest dare to challenge fate.

    In Arkevil, every battle is a trial, every step could be your lastโ€ฆ and every warrior carries the weight of their own legend.

    Explore mysterious lands, face relentless enemies, and push your limits in a journey where survival is only the beginning.

    Coming soon to Steam โ€” with a playable demo on the way.

    The gates are about to open.

    Will you answer the callโ€ฆ or be forgotten?

    Create. Fight. Conquer.

    Become part of the legend.

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  • Already been discussed here:

    https://www.construct.net/en/forum/construct-3/general-discussion-7/xbox-controller-not-working-187241

    Thank you, I hadn't actually seen the post on GitHub.

  • Hi everyone,

    Iโ€™m creating this post to bring attention to a serious issue that is affecting many Construct 3 developers who export games to PC using WebView2 and publish on Steam.

    โ— The problem:

    When a game exported with WebView2 is launched through Steam, the gamepad stops working if the Steam Overlay is enabled.

    If the Steam Overlay is disabled, the gamepad works again โ€” but this is not a real solution, since Steam features are lost.

    This issue has already been discussed here on the forum, and Scirra has confirmed this is a limitation involving WebView2 and Steam Input, and that it cannot be fully fixed at the Construct level. As of now, this problem remains unresolved.

    ๐Ÿ“Œ Because of that, I created an official bug report directly on Microsoftโ€™s WebView2 feedback repository:

    ๐Ÿ‘‰ github.com/MicrosoftEdge/WebView2Feedback/issues/5507

    ๐Ÿ”น Why this matters:

    - It affects multiple indie developers

    - It directly impacts Steam releases

    - It breaks controller support for players

    - The only current workaround disables Steam Overlay

    ๐Ÿ™ Call to action:

    If you are affected by this issue (or want it fixed), please:

    1) Open the link above

    2) Click the ๐Ÿ‘ reaction on the issue

    The more votes this gets, the higher the chance Microsoft will prioritize and fix it.

    Letโ€™s work together to get this resolved for the whole Construct community.

    Thanks!

  • Hello everyone,

    My name is Lucas, and I am a senior game developer with over 10 years of experience using Construct. I started with Construct Classic and have worked through all major versions up to Construct 3.

    I specialize in building complete 2D game projects using Construct 3, from early prototypes to full, scalable, and production-ready systems. I develop both offline and multiplayer games, including local and online multiplayer solutions, with a strong focus on performance, clean structure, and long-term stability.

    I develop games for:

    - Android

    - iOS

    - Windows

    - Linux

    - macOS

    - Web (HTML5)

    - Instant games (Facebook and similar platforms)

    My experience includes:

    - 10+ years of Construct (Classic โ†’ Construct 3)

    - Full 2D game development in Construct 3

    - Offline and online multiplayer systems (host/client architecture, WebSocket synchronization)

    - Player account systems (registration, login, authentication via email)

    - Backend integration for multiplayer games

    - SQL database usage for accounts, progression, and game data

    - Gameplay mechanics and progression systems

    - Physics tuning and advanced camera behavior

    - Local and cloud-based save systems

    - Performance optimization for mobile and web platforms

    - Clean, scalable event architecture

    - Custom solutions tailored to each projectโ€™s needs

    I am comfortable working independently or as part of a team, joining existing projects or helping design systems from scratch. I value clear communication, organization, and reliable delivery.

    If you are looking for an experienced Construct developer who can handle both gameplay and backend systems, I would be happy to discuss your project or job opportunity.

    If you are interested or would like to discuss a project or job opportunity, please feel free to reply to this post or contact me directly by email at:

    lucasbrilhodaordem2013iex@hotmail.com

    Thank you for your time.

  • "Anyway, it finally worked! I wrote to the itch.io support again after I paid with PayPal, and theyโ€™ve now added the tool to my download page. Thanks so much!

    Thank you very much for your purchase!

    Thank you for supporting this independent project. Your support truly helps and motivates continued development.

    If you need any assistance, feel free to contact me at:

    lucasbrilhodaordem2013tvg@gmail.com

    God bless You.

  • I can't download it.

    Hi Wulf,

    Thank you so much for purchasing Quantum Sprite Studio! Iโ€™m glad to have your support.

    On my end, the files are correctly uploaded and active, but sometimes Itch.io takes a little time to process the transaction and update the developer dashboard. If you canโ€™t see the download button yet, please try these steps:

    Check your email: Look for a confirmation from Itch.io. It contains a unique link to your download page.

    Refresh your Library: If you were logged in during the purchase, the tool should appear in your 'My Library' section shortly.

    Wait a few moments: Occasionally, payments (especially international ones) take a few minutes to be cleared by the platform.

    If the problem persists after a while, I recommend reaching out to Itch.io Support, as they can track your transaction and manually release the link for you.

    Let me know if it works out! Best regards.

  • I can't buy it

    Hello,

    Based on the PayPal error message, it appears that you may be experiencing some form of international restriction related to the application. Iโ€™m very sorry for this inconvenience.

    As an alternative, a second purchase option via Stripe has now been added to the application.

    Please check again and see if this option works for you.

    Thank you for your understanding, and I apologize for the inconvenience.

    Best regards,

    Lucas

  • It is interesting.

    Thank you very much!!!

  • ๐ŸŽจ Quantum Sprite Studio

    A comprehensive desktop tool for pixel art, sprites, animations, and visual effects, designed for 2D game development workflows.

    The application combines editing, effect generation, batch processing, and asset export into a single local pipeline.

    It is built to reduce dependency on multiple tools and to streamline sprite production from editing to final export.

    ๐ŸŽฏ Core Features

    ๐Ÿ”น Advanced Palette System

    Automatically generates color palettes from loaded sprites.

    Each color can be edited individually or in groups.

    Manually edited colors become protected, preventing them from being affected by global effects or hue changes.

    Protected colors can be unlocked at any time or restored via undo.

    This system allows precise control over which colors are affected while preserving manual adjustments.

    Editing individual and grouped colors directly from the palette with fast selection.

    Selecting multiple colors at once to adjust them simultaneously across sprites.

    Manual color edits automatically protect selected colors from global effects and hue changes.

    ๐Ÿ”น Palette-Based Effects System

    More than 50 visual effects applied directly to palette colors.

    Effects can be applied to:

    A single color

    A selected group of colors

    The entire palette (global mode)

    Includes hue, saturation, luminance, and color transformation tools.

    Ensures consistent results across all sprites sharing the same palette.

    ๐Ÿ”น Palette Utilities

    Merge colors by dragging one color onto another

    Delete individual colors or entire color groups

    Import a palette from another loaded sprite (Pick Palette)

    Analyze color ramps by selecting a start and end color

    Detect related colors automatically

    Palette sorting options:

    Luminance

    Hue

    Saturation

    Color matrix

    Usage frequency

    Edit frequency

    ๐ŸŽจ Multi-Sprite Palette Control

    The palette system operates across multiple sprites simultaneously.

    Selected colors can be edited once and automatically reflected across all sprites that share the same palette.

    This allows:

    Editing multiple colors across many sprites at the same time

    Applying consistent color changes across full animations

    Preserving manually adjusted colors while continuing to apply effects to others

    Global or selective color editing without breaking visual consistency

    โšก 2D Visual Effects Generator

    Includes a dedicated 2D effects generator designed for game-ready assets.

    Each effect generation produces a different visual result, even when using the same effect type.

    This prevents repetitive visuals and allows continuous creation of unique effects.

    Available effect categories include:

    Electricity and energy effects

    Laser beams and projectiles

    Impact and hit effects

    Blood and damage effects

    Fire and explosion effects

    Ice and freezing effects

    Effects are generated in multiple shapes and variations.

    ๐Ÿ’ก Lighting & Shadow System

    Includes a lighting system to enhance depth and volume in 2D sprites.

    Features:

    3D-style lighting applied to 2D sprites

    Adjustable light direction and intensity

    Realistic shading behavior

    Also includes a 3D shadow system:

    Directional and projected shadows

    Adjustable softness and distance

    Consistent shadow behavior across animations

    Apply 3D-style lighting to 2D sprites with adjustable direction and intensity.

    Lighting reacts to sprite surfaces, enhancing volume and depth while preserving pixel detail.

    Combine dynamic lighting and 3D shadows to create realistic depth and spatial presence in pixel art.

    ๐ŸŽฎ Visual Effects System for Pixel Art

    Designed for game-oriented pixel art effects.

    Can simulate:

    Energy and glow effects

    Highlight variations

    Visual distortions

    Environmental and atmospheric effects

    Dynamic visual reactions

    Effects can be applied to:

    Individual sprites

    Groups of sprites

    Full animations

    Batch sprite collections

    All effects are non-destructive.

    Apply visual effects directly to pixel art sprites while preserving structure and clarity.

    Effects adapt to sprite shape and animation frames for consistent results.

    Combine multiple effects to create complex visual responses without destructive edits.

    Generate visual variations using the same effect type, avoiding repetitive results.

    โš™๏ธ Batch Sprite Editing & Processing

    Supports batch-based sprite processing for large asset libraries.

    Capabilities:

    Batch application of visual effects

    Consistent palette and color adjustments

    Preview before export

    Direct processing inside local folders

    Ideal for production-scale workflows.

    Access batch tools to process large sprite collections with consistent effects, organization, and transformations.

    ๐Ÿ“ฆ Export & Output Formats

    Supported export formats:

    Individual PNG files

    Image sequences

    Animated GIF

    Horizontal sprite sheets

    Vertical sprite sheets

    Animated web assets

    Base64-encoded output

    Animated icons

    Presentation-ready PDF files

    Vertical flipbook strips

    Export options can be adjusted per target platform.

    Export animations as organized sprite sheets, supporting both horizontal and vertical layouts for game engines.

    Export animations as individual PNG frames, ideal for pipelines that require separated image sequences.

    ๐Ÿ“‚ Local File Management System

    Integrated local file manipulation and processing tools.

    Includes:

    Editing sprites directly inside folders

    Batch renaming and organization

    Folder restructuring

    Cleanup of unnecessary files

    Direct disk-level processing

    Optimized for large asset collections.

    ๐ŸŒŒ Cyberpunk Lighting & FX System

    A specialized lighting system designed for cyberpunk-style game visuals.

    This system is based on shape-driven light forms, allowing the creation of a wide range of lighting effects commonly used in futuristic and cyberpunk environments.

    It includes many configuration options, ranging from neon lights and geometric shapes to 3D grid-based light forms. Effects can be generated in both pixel and HD modes, depending on the desired visual style.

    The system supports extensive effect combinations through configurable parameters and built-in randomization controls, enabling continuous visual variation while maintaining stylistic consistency.

    Multiple window and framing options are available, from full-screen effects to soft and stylized edge cuts, offering fine control over how lighting is applied to sprites and animations.

    All generated effects can be exported as PNG sequences or sprite sheets, making them suitable for direct use in game pipelines.

    ๐Ÿ”ง 4-in-1 Workflow Structure

    The application integrates four systems into a single environment:

    โ€ข Visual & Palette Editor โ€” precise color control and sprite preview

    โ€ข Pixel Art Visual Effects System โ€” game-ready effect generation and sprite effects

    โ€ข Cyberpunk Lighting & FX System โ€” shape-based lighting and stylized effects for futuristic visuals

    โ€ข Batch Processing & File Management Tools โ€” asset organization, batch editing, and export

    This structure reduces intermediate steps and improves production efficiency across sprite pipelines.

    โŒจ๏ธ Keyboard Shortcuts

    General

    Ctrl + Z โ€” Undo

    Ctrl + Y โ€” Redo

    Palette Interaction

    Ctrl + Left Click โ€” Select colors or color groups

    Ctrl + Right Click โ€” Open palette effects menu

    Ctrl + A โ€” Select or deselect all palette colors

    Ctrl + Delete โ€” Delete selected color or group

    Color Merging

    Drag one color onto another to merge them into a single palette entry.

    Buy Now!

    lucas-jogos.itch.io/quantum-sprite-studio-spritebg-cleaner-asset-tool2

    ๐ŸŽฏ Intended Audience

    2D game developers

    Pixel art creators

    Technical artists

    Indie studios

    Users working with sprite-based animations and visual effects

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