lionz's Forum Posts

  • The one that is off screen you can destroy on start of layout!

  • <img src="https://dl.dropboxusercontent.com/u/49548363/screen1.png" border="0" />

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  • I'm not sure how to enable the file in previous version. I install r139 but no way to open project file or .capx. Are you able to update r145? : P

  • Sec. I like to use the beta!

  • I have added some logic at the bottom of the event sheet

    here

    There are some bugs you need to iron out and also you will need to add it into your existing logic as I disabled the movement groups to get it working. From the logic that exists you seem to know what you're doing though so shouldnt be a problem.

    Some key things to notice. The RunCounter variable goes to 2 instantly so I set up a 'Can Double Tap' thing. This allows the user to double tap within 1 second. Check the text object to see how it updates with taps. Also you will notice that Run automatically cuts out when the timer expires, you'll need to set up some logic that detects if the player is running when timer ends so it doesn't instantly set back to Stance. Also the Run animation isn't working properly, which I assume is because it's being overriden by something however you had Run working before so this shouldn't be a problem for you. It is definitely triggering Run though! :)

    Hopefully this has helped. Any more questions, send them on!

  • If you send a simplified .capx of the logic then I can fix it for you. Also if WALK is overriding it, I need to see how you set up the trigger for WALK anims as that is probably where half the issue is.

  • My guess is that ButtonCounter goes to 3 here, +1 for press right and +2 for on pressed. You should only be adding one each time if you later check ButtonCounter =2. For debugging you can set up a text object and set text every tick to ""&ButtonCounter, just to make sure you're pressing the arrow fast enough and ButtonCounter is changing.

  • bump.

    if no response this time I'll stop being lazy and contact Scirra support <img src="smileys/smiley16.gif" border="0" align="middle" />

  • Look at save states here

  • Format your PC

  • N number of objects that have a certain value?

    Use For Each Object (Condition) > Create Object

  • tumira

    What exactly do you want to happen?

  • You add a timer behaviour to an object, probably the player in this case. Then the timer actions become available on the event sheet. Use OnTimer for when timer ends and use Start Timer to begin the timer

  • Switch a variable on/off every X seconds to damage the player.

  • Set up a variable that you add to. Press down(+1), press right(+1), press z(+1). Start a timer of 2 seconds upon pressing down. If variable = 3 within 2 seconds then perform attack. Logic will be something like :

    -------

    On Down Pressed

    Start 2 second timer

    +1 to Counter

    On Right Pressed (If Counter=1)

    +1 to Counter

    On Z Pressed (If Counter=2)

    +1 to Counter

    -------

    Every Tick (If Counter=3) > Perform Attack

    -------

    On Timer Ending > Counter=0

    -------

    That is how I would do it and it should work.