lionz's Forum Posts

  • How have you been saving? Isn't it just Clear Local Storage/ Clear Session Storage?

  • Got it, you have to Regenerate Obstacle Map when obstacles move. Doh!

  • Has anyone else had this problem before, is it a known bug? I have water tiles set as obstacles and when I move them or destroy them on the press of a switch, the player cannot pathfind around or through where the tiles used to be. It's as if they are still there whether moved or destroyed.

  • The layout doesn't have to be on screen and visible to enable things on it. You can run functions on the secret area to enable it while the main layout is on screen if you want.

  • If you need any more minor edits help I would take this to PM with me, thanks.

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  • sgn15

    Basic 3 gets stuck because you have On animation "Basic 2" finished instead of Basic 3

  • A grid might be too complex but you are more than welcome to try and create a grid idea using arrays or something similar. For this kind of functionality though I would have slots and when a sprite object is dropped and touching a slot it is moved to match the exact position of the slot so it is locked in place. Other logic depends on what you want to happen when the player drops on an incorrect slot etc.

  • There is a preset drag and drop behaviour you can use. Consult the manual here <img src="smileys/smiley1.gif" border="0" align="middle">

  • On the movement events, add a condition 'if not in animation Combo' etc

    I don't add sgn15 because OP is meant to receive notifications regardless.

  • La natation est tres difficile pour moi

  • Then probably say that instead of a cryptic message with the header 'C2 issue'. This doesn't look like a C2 issue.

  • lock_yellow doesn't have any boolean instance variables

  • The running on the spot stuff is generally caused by moving when doing the combo. You need to lock out the pressing of arrow keys when Luffy is doing combo animations.

  • If you put a space after the I don't get a notification. The run seems to be working fine. You probably need to add some logic in to stop users pressing right, left instead or right, right. If you press right,left he will run left. This could cause errors to occur with the events you have in place. Unless this isn't a problem. I will look at the combo thing in a sec..

  • Every time Right Arrow is down it's going to try and play Walk so you need to set up a condition for the first event there.