Tricky..
In my mind something like detect what rows the tiles are on. When one is removed, if it's on a row moving right then detect if there are tiles on the same row with a greater X than the empty slot, stop these from moving until the slot is occupied.
You are never setting anything to Enabled
Add a condition so that the event only runs if wood "IsNotTicked"
Player Speed !=0 was overriding two events at the same time. This should work :
<img src="https://dl.dropboxusercontent.com/u/49548363/animation1.jpg" border="0" />
Add Event > "Object" > Compare Instance Variable
Just link a sound up to a number. If variable is 1 then play sound 1 etc. easy! If you want to do a random sound it'll be something like OnTouch > variable = rand(min,max). This will set the variable to a random number and play the sound linked to it.
Random sounds or in the same order?
OnTouch > Add 1 to variable
If variable = 1 > Play Sound 1
if variable = 2 > Play Sound 2
etc.
I would need a cut-down .capx file or a screenshot of the issue to help you any more here. I can't imagine how the game works. In my mind, spawning a sprite to detect collision would be good enough so I'd have to see the game.
A 3d image that scrolls?..
There is a text font plugin. Gets talked about a lot on the forums. In this case though you could just create 26 letters outside of the game and import them and use them how you want I guess.
Yeah hard to understand with that English but the easiest way to do it is to probably spawn a circular sprite that acts as the bomb radius and anything that touches it gets destroyed?
You could create tile sprite clones and then set text on each sprite to create letters.
What's the issue you're having?
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Platform behaviour > Simulate movement left/right etc
or possibly use the MoveToward command on Every X seconds
I don't get a javascript error but this usually occurs because things are looping too fast. Add in some Wait time of 0.1 seconds in the follow logic.