lionz's Forum Posts

  • They are global variables, you can access them any time. Just be sure to 'include' the event sheet that contains them.

  • "You can use a global variable for each level that has a stars total." You just make a global variable for each level, level1_starcount, level2_starcount. Assuming you know the amount of stars and in what level and they are not procedurally generated or something. You just set level 1 to 5, level 2 to 5, total is 100 etc. Then when you collect a star in level1 you subtract 1 from level1_starcount and the total.

  • Are you certain that chasing becomes 1 only when you press up? Check in debug mode what the variable is doing, maybe it's 1 the whole time and the enemy can see the player but doesn't move for some other reason. I just set up an identical level and it's working fine for me although I don't know the intricacies of the custom obstacles in your level.

  • You just use a global variable that starts at 100 for the total. You can use a global variable for each level that has a stars total. When one is collected you subtract 1 from the total and the level total.

  • Can you not do this with collision?

  • Please elaborate.

  • 1. Give him an idle animation and play that on 'Is moving' action inverted.

    2. Give the buildings and any other obstacles the solid behaviour.

    3. Jumping is preset of the platform behaviour, maybe it would be easier to use that?

  • At the end of a layout, store the X,Y position as global variables. When you load a layout set the menu position to the global variables.

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  • If it's empty then 'load' would fail and you can trigger 'on load failed', is that what you're after?

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    tomi71 select Persona and then enter your email address.

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    tomi71 it's from October 3rd.

  • It's useful but what's this error I sometimes get 'Error preprocessing file : [object ProgressEvent]', has anyone else had this show up?

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    Nice, plenty of options in this thread.

    Ashley

    i tried neocities, you have to pay to support the offline.appcache file which I assume is an important file.

    BitBalloon has been useful.

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    I just received this from dropbox :

    "We’re writing to let you know that we’ll be discontinuing the ability to render HTML content in-browser via shared links or Public Folder. If you're using Dropbox shared links to host HTML files for a website, the content will no longer display in-browser."

    I usually upload to dropbox to share my game. Any ideas on where I can now easily upload my shared game files?