lionz's Forum Posts

  • > I'm not sure what this is and I'm not installing it to find out...

    There's no install page lol

    It's a screen shot

    OP's question is what do you think of Clickteam fusions event editor? What I'm saying is I'm not familiar with Clickteam fusion, OP is assuming people know what it is and can deduce from the screenshot, I have no idea. If the post was something like what do you think of putting this event editor into Construct 2 with an explanation of its function then it becomes a discussion about Construct 2 i suppose, but there isn't enough information to go off in the original post for me to answer the question.

  • I'm not sure what this is and I'm not installing it to find out...

  • Please post a link to the capx, or some screenshots of the events.

  • "I use the AJAX command to fetch the JSON project file and then load it into the Array."

    What are the events you used to do that?

    It should be AJAX request json with a tag, then on tag completed set value in the array to ajax.lastdata

    The fact that it is still a bunch of 0s means nothing was successfully added to the array.

  • If you pass the variables through the function as normally expected then there will be no spelling error as they are variable names. Send through player gold and the price of the item as params and compare them inside the function.

  • I can't think of a reason for comparing a function call like that..

  • You can use the pathfinding behaviour to have them path to a wall if it exists, if it doesn't exist then path to the enemy. Depending on the genre of game you could also use line of sight to the player and if they cannot see the player because the wall is there as a solid obstacle, you can have them look for line of sight of the wall and move towards it, then the player once it is destroyed.

  • When you duplicate a layout it is independent, so what do you mean?

  • You've described your game with too little detail if you want help like this, the ball has to hit 3 blocks at the same time that are the same colour so it's a huge ball? It bounces to other blocks that are the same colour? It sticks to a block of grouped same colour and they explode if they match? As mentioned above the Pop Lab code will be good to test out the matching behaviour.

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  • Yes, I use an instance variable 'state' to choose what they are doing, and to ensure you have full control of the picking for any action they might do, such as an attack, I use a function in which you can pass through the enemy.UID and make sure it's definitely that enemy performing the action.

  • There's no reason to change it to a string. The text object will display the int by just having ""&Pulse_Tick_Heart

  • use timers. Have when randomLock = 0 ,trigger once, start timer with duration random(1,3). Then have on timer complete set randomLock to 1.

  • The actual bug is because on event 102 you say to move Life 3 for an unknown reason when the ship is destroyed.

    Also I would look at using 'Families'. I see you duplicate a lot of enemy code that can be used just once and apply to all enemies with a family.

  • I kind of understand what you want, it's been asked before, but then you've confused matters by saying the bar must be 500 and 1000 width, it can't be both.

  • Add a family instance variable called type. Set any crate on created to be type "crate", any enemy on created to be type "enemy". Run it through the same function so TakeDamage(UID,damageamount,type). Then say if type/function.param(2) = "crate" do such a thing, if type/function.para(2) = "enemy" do another thing.