lionz's Forum Posts

  • Ok based on the above it is working but I should've specified I was trying to load with events, AJAX and Load, rather than manually in the editor.

    So I guess this resolves it. I can manually load tmx using what was mentioned above and then use TilesJson in runtime to access what I need, thanks!

  • Anyone familiar with importing from Tiled ? It doesn't seem to like TMX or even the TMJ 'JSON' export format when imported, as though it cannot read it. When I download custom TilesJSON from within Construct and load it in this is of course working as it's in the expected format but with these exports from Tiled they are just ignored.

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  • As well as make it invisible you'll need to make collisions disabled, this is another action on the object in the same way.

  • Why is the animation upside down?

  • I would remove the bullet behaviour, instead add platform behaviour. When you click you use simulate control left or right to walk. Add appropriate collision to the stairs.

  • Get rid of the bottom two events. When you create the banner and it's show:true it should just appear. For the interstitial add a trigger once and if it never shows then check the variable.

  • If you're saying the problem is when you include the player with CPU, it can be resolved by using a Family for example called 'Racers' that contains the player and CPU, with a family instance variable for position for example Racers.pos

  • Can probably help if I had the project file and in English but with this post as it is cannot do anything. Also a better description of the problem.

  • I think usually mouse and gamepad are separate events and it makes sense here to have 2 events.

  • 1. You can have an event 'target on created' if target.x greater than player.x then set player mirrored else set player not mirrored (or the opposite depending)

    2. Player on collision with wall, set bullet speed 0 and destroy target

  • Good effort, i'll add it to my wishlist. I hope 'soon' is not too far off lol.

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  • There might be a browser setting where you wipe cookies and site data whenever the browser is closed. Have a search and see if you have this enabled.

  • Yep you can do a search for all instances and it will be the one with lowest IID/UID.

  • A common strat is to create a layout for an object bank, this then keeps all the default instances stored in there and you can refer back to them easily.

  • It's because it picks the first instance overall, not the first one on that particular layout