lionz's Forum Posts

  • You need to 'append text' not 'set text'. Set text replaces all text with the current row. Append text adds the next row.

  • Ah right I just imagined it was a group of objects in a family because you can use the family.

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  • Well you could use an inverted if player is overlapping object with a trigger once, but yeah every tick shouldn't be a problem anyway for this.

  • To see the timer when player is running you can set a text object's text to ""&timer.currenttime. This will display the current time. When the game ends, whatever logic you have for that probably player death, you would set a global variable to timer.currenttime on player death. This would be the time the game ended and the score.

  • Are you using timer behaviour and do you mean you want the time to be the score? At the end of the game you can set a global variable number (the score) to timer.currenttime.

  • Hiya it's in project properties bar : first layout, you can choose it there.

  • Yes there is an option for Cordova but now you can just export it as an apk.

  • Use a global variable to track points.

    On item found/clicked or whatever, add 10 to points.

    Compare global variable, if = 100, go to layout.

  • This thing makes it possible but you'll have to spend money.

    chadorirebornxd.itch.io/construct-master-collection

  • Those events look ok although the pub ID usually starts with pub I think? You can have a global variable that counts the number of deaths. When gv=3, show interstitial and set gv to 0.

  • If it failed with React Native then it's likely to fail with Cordova. Isn't Reactive Native more native?

  • Hey, I don't think there are conditions for that behaviour, but you can use a global variable each for the magnitude and duration. Then you can use the variables to compare, if durationvar > 0 then it is shaking, and magnitudevar would be the magnitude value.

  • True something could be off with the preview, it's within Construct and only a preview of the game. I wouldn't be too bothered about investigating issues with the debugger and preview tools, seeing that the performance is 100% fine on an exported version then I know my game is good when not using test tools, but that's just me.

  • Check that your browser is not clearing cache on each launch (settings).

  • It's loading a browser right so maybe it's an issue with that. The true test would be to play the exported game and see if you have any performance issues.