lionz's Forum Posts

  • Depends on the event that triggers it. Sounds like the loop is running constantly when you only need to run it once.

  • Works for me but your memory usage is 2gb which is quite high.

  • That looks fine but if you are constantly overlapping a room zone it will keep trying to play the music and you won't hear anything. Try adding a trigger once or a trigger event such as on collision with room zone.

  • A common issue likely because when you collide with something, also the conditions for another animation are true. Which animation is it showing instead? It's walking or idle I guess. For the animation that is showing, you need to go to the events and add a condition 'hp is not 0' or whatever the condition is for death.

  • All the info is too vague, better if you share the file so someone can take a look.

  • It should load the save slot data from 'the last time you saved'. I don't know why it would overwrite previous data with starting from the beginning of the game, must be your events.

  • It's under system actions 'save', not local storage. When you load the game you use system action 'load' to load the saveslot where you saved the game.

  • You can use system save game and not save on exit because that's risky but you could autosave, or save at checkpoints or when returning to main menu.

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  • Looks cool dude, nice and ambitious, well done! :)

  • An object has a spawn command where you can spawn an object onto it at a specific image point, or align with set position. What did you try so far and what failed to work?

  • Not sure what you are trying but if debug apk maybe it thinks it's a different installed app if you change something. You can test save data with the normal preview in construct though!

  • you mean system save? yes

  • What's the problem then? It sounds like you know what you are doing and you have the random number allocated to 3 sprites in the row.

  • it is

  • Should be added to your player bullet / shooting events.

    You don't need instance variables because they're different objects.

    Have your global variable set to 1,2 or 3.

    In your shooting logic, something like :

    bullet on collision with green, if gv=1 destroy, else do nothing

    bullet on collision with red, if gv=2 destroy, else do nothing

    bullet on collision with blue, if gv=3 destroy, else do nothing

    I might not be understanding the game correctly through from the description, if so let's see a video or the game file.