lionz's Forum Posts

  • You limit the instances picked with the 'on collision' event. You can use a sub event where you pick all instances of family 1 again (under system) and then limit instance by UID with the condition you have, that should work.

  • Great :)

  • Moving to the right constantly is a sign that it's struggling to find a path. It's probably because you are finding a path every tick, you should add a trigger once to that condition.

  • Yes that's right

  • That should be 'show ad', it gets created earlier.

  • The picking looks fine but we can't see everything. Check the instance variables on the objects are correct. Does the global variable update as expected? Do you have more than one text object?

  • well a guy is making this in construct youtube.com/watch

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  • Yep please share updated screenshot so I can try and debug it. Also make sure that the event sheet is linked to that start up layout.

  • It's (probably) because you've used separate bools for the directions instead of one variable. So when you press Down then Up, they are both true because there's no logic to set the other one to false. You should use a single string variable for the direction and set it to Up, Down, Left or Right.

  • Maybe nothing is being saved. Can't see the save logic. Try adding a load logic to confirm it can load a previous save. Also fix those visible actions on the last event because you have both visibile and invisible for some reason.

  • Let's see the events

  • You need to load the game, what do your events look like for that?

  • Do you mean it is destroying all enemybox and that's the issue? If that is separate to enemy so you're saying there are 2 objects then when enemy health drops below 0 if you then destroy an enemybox nothing is picked for enemybox so it will destroy all. If enemy and enemybox are in a container then it would pick correctly as they know about each other. If not this then please share a screenshot of the events related to the health and destroy logic.

  • On get should be setting the variable not the local storage item?

  • That's a different question entirely and I guess the answer is you make one and upload it somewhere then use the URL in the properties. It isn't important for testing. You should also be using test mode ads on the plugin.