The player will have hunters that go out into specific areas and is not controlling much of the hunters actions. I'm trying to setup the pathfinding and the event I'm working on is that when hunter's health is <= x amount the hunter finds a path back to town to a specific building.
I'v put the hunter in the town area and the building I am directing it to is above it. Once I trigger the health to the x amount, it finds the path and once found it just moves in a straight line to the right until it hits the town border wall.
There are no solid objects between the hunter and the shop sprite. I can't figure out why it's doing this. If I change it to find the path based on mouse x and y it moves just fine.
This is my first time using the pathfinding. Here is an image of the area, events and pathfinding properties.