Hello, i have an issue with picking right instance of sprite from family.
There is spawners family.
When the spawner is on, it starts shooting bullets.
Every bullets have variable that contain UID of spawner that spawn that bullet.
When a bullet hit something, spawner firing that bullet must be deactivated.
So i use the "collision of bullet with object" event to detect hit and "pick spawner by UID" to deactivate it.
Everything works fine with any objects exept other spawners.
There is a conflict of choosing right instance.
LMB - activate/deactivate spawner.