lionz's Forum Posts

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  • Old data is retained on update. If you uninstall it will delete everything. Apps usually update automatically.

  • Right now it will pick all snakes because none is specified. To pick one you need to pass through the snake UID through the function and use it.

    You should add a parameter to the function. When you call it, the parameter is the snake's UID.

    Inside the function you add a condition, pick snake by UID where the value is the parameter. This then refers to that snake that collided with the object.

  • In Construct you pick the Sprite you want with conditions so on the left you pick sprite where variable = health, then with actions you say set text to Sprite.value.

    A more normal way though is to use a global variable for health then you can just say set text to health variable without using sprites.

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  • The loopindex has no effect and would probably break the loop. Take that out first. Then if nothing is spawning you can debug with Browser object and 'log', you can see what value in the array it finds. You don't have any handling for if it can't find the parameter string. We also don't see how you call the function. Do some logging and work it out. If it's spawning at 0 it might not be able to find anything, you have a lot of conditions that if just one isn't true then nothing will happen, it's down to you to put some logging in and try and find the exact place it goes wrong then you can work out why.

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  • The wait is redundant and probably breaks it too, remove that and see if it's fixed

  • You can do just about anything, you can set animation from current frame or you can store the frame number in a variable and use it.

  • The two actions from the second event should just go in the first event, you are already picking the enemy for where it should set position. In fact you used spawn which means it is already at the correct position.

  • Do you need to destroy it? How does the game work? You may be able to hide it and make it appear again.

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  • Is layout 2 using that event sheet? It might have none assigned, you can check on layout properties.

  • Fixed part of the problem, now I have is... every time the score goes up the sound is playing even with trigger once because the score is going much higher than the top score all the time.

    This is my code..

    There has to be another way around it.

    edit: Yeah to trigger once 'ever' you can use another variable looks like it's resolved anyway.