lifeas's Forum Posts

  • > > > you tried to connect everyone into the same room and send the tag channel in the message?

    > >

    > > no, user can host or connect to multi room in the same time with tag/name

    >

    > did you contact me on fiverr?

    oh, that's you? you're right

    Why I got multiple times the same message?

  • > you tried to connect everyone into the same room and send the tag channel in the message?

    no, user can host or connect to multi room in the same time with tag/name

    did you contact me on fiverr?

  • you tried to connect everyone into the same room and send the tag channel in the message?

  • the sites option does not appear in my AdSense account

  • You do not have permission to view this post

  • Maybe it's too late and it already solved it, but if you want to send binary information it has to be in base64 format

  • > drive.google.com/file/d/1TCf8Vu99TyObaBf_Qw72F8x7qJiLRYLH/view

    Hi can I get access to the link? I'm on free trial so can't use families but would like to examine the demo.

    check again

  • If you could rephrase the question so it's more like a human asked it that would be useful. Help us to help you.

    When Linesight see an object keep your UID on an array and when you stop seeing it eliminate it

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • access denied

  • Place a label to your audio and stop you assuring you that you are using that label, if you continue to have problems send me the c3p and the line to help you

  • both sprites have solid behavior?

  • Send a C3P example of what you have done to help you

  • mmm, you do not see in the image but I'm going to assume that you synchronized "peer", then the host is sent to the partner's "peer" position the partner and that's why the partner can not move his character, which does not make sense because It would move on your screen but not in the host, check the multiplayer tutorial, you have not captured how it works, it is not as simple boy.

  • Then I have a family (snake) formed by several objects, when the player has a view one of those objects check if it is already in the array if he is not adding it, I want you when you stop seeing all the objects that make up a Snake this it is removed from the array, it configures it in this way and it works, but eliminates the snake of the array because one of the Snake parts is not being seen, which makes sense and does not affect because it is added again later. But I want it to be added 1 time and that is deleted 1 time. How do I do it?

  • Thanks