LI0NHART's Forum Posts

  • I'm just working on the jump aspects now. So will post when I've got it working unless someone else post's it first. Cheers

  • I'm Starting to create my first Beat'em'up game.So i would like to start a "best practices & How To's" of the various mechanics of these games. I have already got a character moving exactly like the Double Dragon games with the all the directional animations. I will be explaining how i've done it here soon. So if anyone is working on or has done a similar game. You could explain your work of various game mechanics for other people to follow whether it's controls,animation systems,sound,combos,points,score system, how the screen scrolls or even tweaks to a game mechanic.

    THE IDEA;

    The Idea being people can pick and choose various part of these to implement in their own game and also to learn the best and most efficient ways of doing various parts.

  • I use AJAX to read a text file with names. It selects a random name from the list and puts each letter into an array. However it add a blank space at index 0 instead of the starting letter in that name?. Any Ideas on how to fix it would be appreciate.

  • Cheers guys i'll have a look at that plug in, but try the array option :)

    Thanks :)

  • I've used an Ajax object to read my text file, which picks a random string of text. what the best way to ensure that it doen't pick it again?

    I was thinking somehow copying the original text file (before the game starts) then as its picked delete it from the copied file?

    How would i do this and is there another?

    Cheers

  • Ok cool, thanks all i'll go ahead and upload it when its done, I do plan on (re-skinning it) with my own art, music etc so that I can try make same cash. I'll post a few screen shots and maybe a video of it so far .

    Thank again all

  • I've a game similar to darksouIs & Zelda, it uses Zelda sprites. I want to upload the game on to facebook, for people to play(for free), however is thins allowed. I'm not sure as its free to play but uses Nintendo's sprites?

  • jeffige yeah I tried that but didn't work, cheers for the reply thought friend. OddConfection cheers that worked, thanks dude. No I can move on with my project . I'm still confused as my other method should've worked, maybe it's a current bug, as I've used it in the passed and sure it was fine.

  • I want to created a health bar for each enemy, but when I go into the debug menu I see the bars keep being created over and over so hundreds are on screen. They should be created once per instance as described. anyone know what's happening.

    https://www.dropbox.com/s/mlrs497i80sf7u1/image.dib?dl=0https://www.dropbox.com/s/yds4wexfxhzce4w/image2.png?dl=0

  • there is no difference option there. ill explain better.

    the user collects xp and is stored in xp "xpplayer" variable

    is then added to "xptotal" total variable

    if the user "xpplayer" variable exceeds the "xptotal" variable then

    the player levels up and the "xptotal" variable is reset to 0 and whatever is left from

    the xpplayer" variable get added to "xptotal" so they can get xp to level up again

    hope this helps

  • hi im having trouble finding the logic for finding the difference between to value, anyone able to help??

    Thanks

  • Have the sprite create another sprite every (lets say 0.2 seconds) as it travels to it destination.

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  • Playing around with the particals plugin the other day for the 1st time, i found that it wasn't suitable for fetteti as its made from only 1 image (which would be boring). So i would like to request (if possible) to improve it so its like a sprite object were the user could input multiple image frames. Then the user could select frames in their coding and serve a greater use.

  • I have one sprite instance and have 12 npcs with their different walking animations for each direction.

    boy1left

    boy1right

    boy1up

    boy1down

    boy2left

    boy2right

    boy2up

    boy2down

    How do i get it to play the correct direction with the correct boy?, i need the expression to say "whatever boy is playing and the direction".

    set animation to "boy1" & "up" (the "up" part is determined by a value)

    The above code works with fine with one npc per different object sprite but im trying to combine them all in one sprite. Can this be done?

  • Thanks guys,

    Aphrodite, your method worked but i work it out a different way b4 your reply which is:

    set width to enemychuchugreen.health/5

    since full bar is 20 pixels and health points is 100 the division is 5 therefore nomatter what value the healtpoints value is it sets the pixels width to that shared by 5