Kyatric's Forum Posts

  • You may want to check how events work.

    Contrary to a "usual" coding language, the picking (selecting) of instance is done by the conditions in the events and the actions/expressions apply to the picked instances.

    In your example, when you click on a sprite, only this sprite is picked, and so it doesn't matter to refer to it through its UID or IID.

    You might also want to check in the how do I FAQ (link in my signature) at the section "Picking/Selecting instances" there are several topics worth checking and explaining all about picking in details.

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  • Manual entry about global and local variables.

    You define global variables in event sheets and those are global to the whole project/all the event sheets (even a not-executed event sheet).

    The position of global variables in the event sheet doesn't really matters.

  • Look in the tutorials.

    This one deals with highscores, this one with multiple languages.

  • AAC is supposed to work with IE.

    I don't have IE 10 so I can't test your capx with this one, but the sound/music did work in IE9.

    Check for errors in your browser and see if it raises errors that might explain why audio is malfunctioning.

  • In the Browser plugin, the expression "Name", "UserAgent", and even a combination of those.

  • Use the webstorage plugin (which is built-in/shipped with C2).

    Check the how do I FAQ (link in my signature) for examples of how to use it.

    (You might want to check this tutorial too).

  • Suro: As far as I know there's no difference apart from the fact that the version from the website is stand alone (you don't need to have the Steam client running to execute it).

    In the end, it's pretty much down to your own preference.

    I think that as far as buying a license the money goes to Scirra in the end whether you buy it from the store or from Steam.

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  • Moved to closed bugs.

  • Well the design of the tutorial part is being worked on.

    There was an option to report tutorials which apparently hasn't made it back yet in the design (@Tom).

    In the meantime if you feel the need to report a tutorial, send a PM to a moderator (either myself, Arima or linkman2004, we seem to be the most active at the moment).

    I know what tutorial you're referring to that lists resources and I'm not sure it's that bad. Sure it seems like a cheap technique to get a bit more rep, it's not that useful, especially if you're familiar with the forums' structure but after all, it's not the end of the world either (as long as the resources linked are valid and not just rip off or whatever).

    And as you mentioned too, there are waves of "already answered" questions.

    It's kind of common in online communities, and quite common in the forums too. It's more obvious since recently though with the influx of people coming from Steam.

    But tbh, a review of tutorials before they are published, it's pretty much unbearable.

    We had a review process for games in the arcade, and it resulted in long time for reviews.

    I'm afraid it would be the same for tutorials. Sure, "cheap" tuts wouldn't get published, but massive (multi pages) tuts would be long delayed which is not good either.

    The idea with tutorials has been so far that the better tutorials would get upvoted and stand in front compared to poor tutorials.

    Also, sometimes no matter how poor a tutorial might seem, it actually is helpful to a certain set of people, so it is really hard to judge the quality and efficiency of a tutorial in the end.

    The best way to make front to the "how do I" questions that populate the forums is to link to the available/helpful resources. People who do search will finally end on those resources (tuto, manual, etc...) anyway and for others, well at least you're not wasting your time posting yet another big answer.

  • TiledBackground is a built-in plugin shipped with Construct 2.

    The link above links to the manual entry of the PLUGIN, not of a behavior.

    Have a thorough read through the whole manual before going further.

  • Have a look at the families manual entry.

    It should give a good overview of how to use families in Construct2.

  • Well there is IRC where idlers lie.

    And sometime there are solutions proposed to problems issued.

    irc.esper.net room #construct

  • Do you mean the actual pathfinder moves your pacman character ?

    If so, diagonal movement in open space is set by default, an option to make paths with or without such diagonals is missing in the behavior at the moment but might be added in some newer release.