justifun's Forum Posts

  • Clicking the "Help With Expressions" link in a parameters window crashes construct.

  • Just double the frame of the animation in the animation's time line.

  • I'd like to second this request.

  • Here's a great example of a html5 game.

    It was NOT created with construct 2, but everything in it could have been.

    turbulenz.com/games/save-the-day/play

  • Click the sprite you want to add a variable to, and then on the left hand side you'll see a list, in there it says "instance variables" click Add/edit and a new window will pop up. Press the + button in there to create a new variable for that object.

  • If you are using the platform behavior on enemies/mushrooms you can use the Sprite -> "simulate control" -> move left action to make them move. That way, gravity is built in.

  • You would pin a text field onto the tile below it.

    i would recommend using the sprite font plugin though, its less CPU intenseive then text fields.

  • Try setting 'Sampling' to 'Point' in project properties.

  • Try making the collision box 1 pixel smaller then the sprite image.

  • Each instance has a Instance ID and a Unique ID.

    so can query a specific instance that way.

    scirra.com/manual/30/instances

  • 0plus1, could you please put together a guide or tutorial on your windows to mac xcode/phonegap workflow that would help us out who want to try this method?

    I don't have a mac but am thinking of trying out the macinacloud site for this very purpose.

  • You can post a link to a drop box file

    just post it as a text link instead of as a http link

    Does increasing the "within angle" to like 10 fix the issue?

  • There is an action for an animation called "is playing" that allows to you check if a specific animation is playing currently on a sprite.

    You need to set up several "what if" checks to determine when to play what animation.

    eg: on keyboard "left" pressed

    (sub event) if flying right animation is playing -> play "turn left" animation

    (else)

    play left flying animation

    move character to left etc....

    ...

    .

    This way any time your player is flying right and the left button is pressed, it plays a transition that turns him around. (only if he is currently flying right) otherwise, he will just go left.

    same goes for all other situations he might come across

  • Very cool.

    It would be nice that each time you change to a new position in the array using the up/down arrows in the set array position section that the value would update automatically (or provide that option).

    Great work!

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  • Not sure off the top of the head why your specific animation isnt working, but there's an alternative way to trigger something when an animation finishes.

    You can compare a value to which frame your animation is currently on.

    so you could do "if death animation = frame 10 then"