justifun's Forum Posts

  • I think you just need to make sure you turn off anti aliasing, or if you are using photoshop set the interpolation mode to "Nearest Neighbor" to prevent extra pixel information being added

  • We did at second game jam at the studio i work at this past weekend. Our team won the first one using construct, so of course we harnessed the power of it for the second one.

    EDIT: WE WON!

    This was the result of 18 hours, 3 people (2 artists and 1 programmer)

    Theme: 80's

    Super Commandbros:

    https://db.tt/xqZY6FG8

    2 Player with gamepad/keyboard support

  • games - yeah i tried both, same error

  • I gave spriter a go again, followed the instructions from the video and i'm getting a javascript error when first starting the game.

    Its a brand new scene with the greyguy example file .scml file being imported.

    Javascript Error!

    Uncaught Syntax Error: Unexpted token <

    line 1 (col 1)

  • lucid - A while back you mentioned that there still needed to be some work done between you and Ashley to get spriter working better with construct, something about developing a better importer or something along those lines? Has that been achieved yet? or is there still work to be done.

    What currently works/doesnt work with spriter in construct?

    thanks

  • Here's an example file of what I'm trying to do with mode7. I'm not sure if its at all possible so i thought i'd ask Aurel and R0J0hound

    Is there a way to get one object on another layer to follow another object on a layer with mode 7 applied to it?

    see demo below: I'm trying to get the blue square to follow the position of the green square below it

    Thanks for the help

    Demo:

    https://db.tt/up9DHfbM

    Capx:

    https://db.tt/IYLOif7m

  • Other than having to reverse the left and right controls when enabling mode 7 are there any other tips and tricks you have for working with it?

  • Do you have a link to some?

  • winkr7 - stick in in your construct2/effects folder

  • lucid

    The link on the first thread on "how to import your spriter characters is broken"

    http://www.brashmonkey.com/forum/viewto ... =3&t=15628

  • Make an invisible box object that follow your mouse around, and have magiccam point at that instead

    every tick -> set position "box" to mouse.x, mouse.y

    Also, you want to put your sprite, and gun sprite in a container together, so that when one is destroyed, everything else in the same container is destroyed.

  • System (Every 5 seconds) -> Play "Sound_Variable"

    *Make sure your variable is set to "text" and the value is just the name of the sound file, without the extension

  • First off, you could simplify all 100 sound checks into 1 event.

    Also check out the action "Wait for Signal" to see if that will do what you are trying to replicate.

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  • The tilemap.positiontotilex(sprite.x) and tilemap.positiontotiley(sprite.y) will tell you which tile the sprite collided with.

  • So basically upon each time the bullet collides with a tile thats in a state you want to do something with eg: your black squares (tile number 15 or whatever).

    you change the tile at that location to a different tile.

    Or if you have the two tilemaps overtop of each other, put the white one on the bottom, and the back one on the top. then simply destroy or hide the top back tile, revealing the white one below