justifun's Forum Posts

  • There is an example of it in action in one of the “what’s new in construct” release videos on YouTube. But basically it’s similar to a function.

    You make a custom action trigger and associate it with an object. Let’s say a button. Then you add some actions eg. change color. Animate it’s size. Spin etc.

    Now when you call the custom action elsewhere in your project it will apply those animations etc to the button.

  • R0J0hound - I've noticed that sometimes when I try to make a function, when I try to call it in an action it will show up in the "functions" section of the add function action, and sometimes they wont?

  • R0J0hound - you continue to blow my mine with your plugins and assistance. Your examples always spawn hundreds of new game ideas in my head when I try them out.

  • spokoinbli - how did you make the cylinder type shapes?

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  • I'm playing around with the latest 3D shapes like the default dice object.

    If you use a Mouse Clicked Object action for example, it will only trigger if you are clicking the bottom section of the dice. Its much more apparent if you have adjusted the Y vanishing point of the layer. Is there a way around that so that the other sides can also register clicks?

  • I'm getting some strange overlapping issues with the new 3D camera and these 3D objects (Trees- all sides off except 1 image that has erased pixels around the trees. Walls - default 3D object with different sides colored in sprite editor). I have the layer set to Rendering Mode: 3D and Draw Order set to "Camera Distance" like in the examples.... The back wall seems to be ok, but not the side ones for some reason...

    This image shows the rendering mode on the layer set to Camera Distance and if I set it to the default Z order mode, the tops of the tree's show the bounding box issue.

  • hugone - Mikal on the construct discord made this test example scene to load rive projects. Its done via JS instead of as a construct plugin.

    drive.google.com/file/d/1nxXRauUi_yeWLqnA9bZCqnpDk2LHvJ2D/view

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  • I ran into this issue where I previously had “use experimental features” on in the settings but then randomly it unchecked itself. So it couldn’t open the previously saved project. Try checking that it’s on and re open your project.

  • You can pick the last created item by picking the sprite with the highest IID value. Pick highest/lowest sprite.iid

    The most recently created sprite should have the highest iid value

  • oh ok, well thanks anyways.

  • Yup, seems to have the same result. the sprite that's moving in z elevation will still always go towards the center of wherever your layout is looking.

  • I've tried messing around with a few options but haven't found one that will move the horizon line of the zelevation movement up towards the top of the screen.

    I made sure to turn on unbounded scrolling and tried messing with the scrolling offset of different layers, putting the sprite on different ones, changing the paralaxing values....

    no matter what the sprite will always go towards the center of the screen... any chance you could make a super simple scene with how you are picturing it oosyrag ?

  • It seems like the zElevation of an object always points towards the center of your layout when setting it to a negative value. Is there a way to change that location of where its moving towards?

  • Some games will have a section in their settings that allows the player to change the button prompts graphics if there's no way to dynamically determine what kind of controller they are using.