jomego's Forum Posts

  • Exactly, Mikal's plugin is the one I use the most since I incorporate many 3D things directly into the games... and it's a pain not to be able to use it... because for my studio it's an essential tool... I think that a connection point should be found so that Mikal's plugins are accepted... since I think he is a person who has worked very hard to achieve things with his plugin that would have been unimaginable since Construct3.

  • I'm going to Gamescom (Cologne) with 3 projects that are now hanging by a thread... you explain to a publisher that the work you have done will not have continuity and that in 2026 it will not be able to be updated:... Come on, it seems very serious to me... and look, from my studio we have always bet on Construct and we have taken the engine to places unimaginable for many... I just arrived from ChinaJoy in Shanghai... and we have to throw all the work in the trash... the truth is that it is to reconsider it... you say that it is because it can cause problems... if not, why not having the possibility of it continuing like this... we have many times hired services to make custom addons and now all those efforts are useless... the truth Ashley I don't see it normal.

  • Removing the SDKv1 option is a big mistake... and more if you think of large developments... in our studio more than 3 years of development in an esport that now can't have continuity... but that doesn't matter to Ashley... and removing the NWJS system is another serious mistake... because the export and connection with STEAM is real ******* but it seems that they only care about their licenses... well, it's very likely that they will lose many of them... it's the biggest Construct error in years... and I've already had many here.

  • Removing access to SDK 1 plugins is the biggest of Construct3's mistakes... we as a studio with large projects made in Construct can't use plugins like Mikal's for 3d glbs... I think it's a big mistake... we're going to present in Cologne at Gamescom a game that we won't be able to finish... I think it's incredible!!!!

  • Construct crush all projects. Ashley .

    If I use the r425 everything works correctly... so it must be something introduced in the r426.

    Tagged:

  • Can someone solve the problem for me... I have some effects installed for Sprites... everything is correct the effects appear in the list of installed effects... but when I try to place that effect on a sprite they do not appear in the list... no effects that you have installed separately that does not come standard in Costruct appears.... someone has had the same problem... I am running the version...v398.2

  • The best thing for multiplayer is that you use colyseus.io/framework

  • Good morning guys... I need to make a screen crop to a mosaic background... because I have made a scroll of objects in it... the problem is that the mosaic object is taking up the entire screen in length because the objects that has in it are longer than the height of the screen.

    I need to be able to make a cut so that only the piece I want can be seen on the screen but I can scroll over it.

  • I'm trying this to see if you can help me.

    I want to click on that image object from Javascript, it is very important for my project.

    let flecha = runtime.objects[runtime.globalVars.MY_IMAGE].getFirstInstance();
    
    let clickEvent = new C3.Event("click", true);
    flecha.dispatchEvent(clickEvent);

    Please Ashley

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  • I need to make a click to emulate the mouse click on a Construct3 object... how could I do it... why can't I do it?

  • I need to move the mouse position using the gamepad, but I can't find any way to place the mouse in the position indicated by the gamepad... does anyone know how to do it.

  • How can I import the TILED file... I manage to import the file but it doesn't appear as in the image... it doesn't put it in Isometric... does anyone know how to do it?.

    Tiled:

    Construct3:

  • Good morning guys, I have a problem, I am creating objects at runtime and I need to be able to assign the family to which it belongs to that created object...

    How could it be done?

  • One example please…

  • It is very necessary to be able to replace a complete animation with a webp sprite... because in this way the possibilities and GPU memory control are more precise without having to overload the system.

    I think the animation override functions are very necessary in Construct3