joelmayer's Forum Posts

  • oosyrag :

    Woooow works perfectly now thank you so much!!!

    Thanks a ton oosyrag this is really handy and works beautifully

  • No that's right... TBH i didn't even know that Edge wasn't Multiplatform :O I thought they were on Mac as well and i think i remember having Safari running on Windows years ago to try it out but maybe that all changed by now

  • Hi there!

    First of all a disclaimer: i don't want to start a performance discussion (so far never had any problems with NW.js) again or anything, this post is purely out of interest and maybe you guys have had some experiences or anything

    Since NW.js is based on Chromium i was wondering if there are similiar Wrappers or Systems maybe in the making maybe already released but with different Browsers like Firefox, Edge (if that's even possible since it's proprietary) etc.?

    I think that would be kinda interesting to keep a bit of competition going

  • Allright, i tried it out oosyrag and unfortunately i only get an Error Message when trying to load a file stating "Error: JSON is not a valid Construct array"...

  • Posted this a lot already but haven't in the Forums yet. Implemented first features for my Adventure Game "Purgatory". Also streaming the development from time to time. I look forward to work on it on the weekend again!!!

  • oosyrag : Wow, thank you so much this looks really helpful, i'll try it out when i get home tonight

  • Ashley That must be it, i thought it might be more a problem of 3rd Party Addons but my main project has the physics behaviour in it. Any chances this will get fixed or is "fixable"?

    EDIT: One of the things that seem to go different with my project is, that instead of crashing or an error report or anything it just shows a black screen... I wanted to ask in general, since i'm at a stage with my game where i no longer feel comfortable to share the .c3p file publicly if i may send it to you via E-Mail in case you would like to take a look?

  • Hi there!

    I was testing out exporting in C3 and exported my bigger project for Mac with the setting "Minify Script" turned on. Unfortunately, it didn't run the exported game and only showed a black screen. When i turned the option off it worked. Now, i made a small project file using the one 3rd Party Addon currently in my project since i read, that those can sometimes cause the problem but it exported fine with Minify Script turned on.

    What other reasons can there be that Minify Script doesn't work?

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  • Works fine for me so far, fingers crossed....

  • Ashley Oh, comeon now, there might be untapped business opportunity here No worries though, i might just use the CSV Plugin by Rex and all's good.

    Thank you very much for taking the time to answer though!

  • Ashley

    Sure but in the meantime how about this:

    Would there be a way to make the Editors behave more like Excel or Google Spreadsheet in that i could select multiple cells? Now, i don't know if this would be technically possible but wouldn't it be relatively easy to implement now that you can copy paste from the Array Editor over to something like Excel or Google Spreads? Was just thinking haha ^^

  • Thanks for your Reply oosyrag

    With C3 you got the new Array Editor which generates a JSON File in the Editor that you call upon and load into an Array via AJAX. So basically i'd just need to be able to edit the JSON as a CSV or just in a Spreadsheet Software like Google Spreadsheets and reupload it again but i'm not sure how to go about it without breaking the JSON.

    Since the CSV Plugin was mainly for the convenience of editing Data in a Spreadsheet for me, with the new Array Editor i wouldn't really need it unless there's no way to get the Data out of C3 into a CSV or Excel and back again...

    Maybe Ashley has some advice?

  • Hi there!

    I've got a question:

    I have an Array Object with the new Array Editor which stores all the dialogue of my game in a column for English and one for German Language. A variable switches which column is being called when dialogue is playing depending on the players language choice.

    Now, since i'll have this edited and proofread when everything is set and done i wanted to export the .JSON file as something easy to externally edit like a .csv file. I found some online converters but i'm not quite sure how they'll work and if it will be able to convert the CSV back to JSON after editing is done... So my question is, how to best go about it or should i rather use rex's CSV Plugin from the beginning?

    Is there a way to replace files in the File Menu of the Project window as well?

    Thanks for your suggestions!

    Joel

  • Hey blackhornet

    The tool is absolutely fantastic but i can't really use it for my low res game since it only exports spritesheets that are anti-aliased... unless i'm missing something of course Any way how to get an aliased sprite sheet out of this?

    Thanks!

    Joel

  • Ashley Already began to set that up, seems to be the best choice as well and i could use larger SpriteFonts too, if i choose to go with those after all

    Thanks for all your help! I just wanted to say that i really love C3 and i advocated it very strongly in the Adventure Development Community so, i hope that makes up for some noob questions

    If you're interested, my twitter is