Joannesalfa's Forum Posts

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  • Nathan I agree 1.4.0 was perfect, ludei needs to learn his mistakes.

  • 60*dt as 60 seconds at fps, it would translate Self.X+1

    180*dt translates Self.X+3, deltatime would help to mantain object do not skip the movement when fps changes.

  • Variables are NOT objects, you only can change their values.

  • jayderyu They were more active at expos and conferences than development of CocoonJS...

  • jayderyu I already sent my games (.zips) to ludei dev support that they requested me, now they aren't replying my email anymore.

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  • jayderyu I agree with you, they claimed they would accept our critics but didn't.

    Would you contact to ludei what happened about the peformance with version 1.4.1.? We basically need the answers

  • A workaround, try to smaller resolution like 300 x 200, they could give you better fps, ludei won't reply my email why 1.4.1 when performance is worse than 1.4.0

  • GeometriX oh, nice formula, I'm sorry, sometimes I get distracted when I work, anyway thanks for clearing that!

  • fassFlash I would ask you try to be a polite. Programming requires a lot of patience until you get a better idea.

  • fassFlash You should experiment it with mirrors to compare

  • Hi guys :)

    I'm trying to learn how to use Regex using this reference:

    http://regexone.com/

    Sometimes I got javascript errors... I tried to implement that in C2 editor, when I created "Hello123" text, then I did:

    RegexMatchAt("Hello",".", "\d", 0)

    to remove numbers, but it didn't work (Forgive me, It's wrong) I don't understand how regex works in C2.

    Would you explain me a proper implementation?

    Thanks!

  • i want to make pretty much this:

    normal damage - armor = damage taken

    maybe by making it so that when an arrow hits a certain family(of enemies) it checks for its armor value(of an specific enemy not the family becouse i want the widest range of diferent values for armor possible) and subtract by it.

    right now i can only make this mechanic by creating one event for each interaction of arrow with enemy which leaves me unable to make easy balance changes becouse if i want to change how much damage the arrow deals i'll have to change it on a sh*t ton of events.

    Don't use

    normal damage - armor = damage taken

    Because it's a bad practice, what happens when the armor is bigger than damage? it retuns to add more hp of enemy.

    It needs to add some conditions to prevent adding extra HP. I don't remember which is formula... Let me see I can do it, it would return 1 damage if armor is more than damage.

  • Paradox Download your .capx again, then try to scroll in C2 editor, it perfectly crashes. I think it's a bug...

  • big pb here too... with cocoonjs 1.3 all is perfect and my simple app run at 63 fps! with cocoonjs 1.4.1 it drop down to 22-44 fps! and not all... the background is shifted a bit to the right (seems like it scaled wrong) switched back to 1.3 for now... hope ludei refine it soon! Anyway thanks to ludei for its fantastic launcher, they are great!

    How do you know it's 1.4.1? I'm seeing it's 1.4 in my ipod touch 4