How do I implement the dash from Megaman X perfectly? I need to make it so that air dashes from X2 would be present, too. I tried increasing the speed of the Hero for some seconds and then set it back to normal, but...
Believe me, it sucked so much. I wouldn't play the game if it had a dash that sucks so much. So I need to do the dash PERFECTLY. Any help?
You should probably include a .capx
If you're using the platform behaviour, use the Set vector x action.
Use space to dash.
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Any platformed example would work.
What about air dashes? Gravity would still affect me with vector x. Would you recommend me to turn off the gravity?
The air dash would be believable if you would slow it down... But it doesn't work the same way as Megaman X dash when you are on ground. When you press the dash button on the ground, you go faster, and during the dash, you can go left or right how you please.
fassFlash You should experiment it with mirrors to compare
I don't want to do any experimenting, I already done this, and fucked up! And I don't understand what you mean.
fassFlash I would ask you try to be a polite. Programming requires a lot of patience until you get a better idea.
swear words=not polite? I don't think so. I didn't tell a single bad word to you.
And yeah, what do you mean.
I believe he means polite in the sense that you sound very aggressive/impatient while demanding information.
If you mean like that, then yes, I sound like an asshole.
You most certainly do. Chill out, and try to treat people who are attempting to help you with a little respect.
Here is a capx. I don't know exactly how the Megaman X dash works, but I assume this is what you mean. It should certainly be enough to get you going.