jjc001's Forum Posts

  • Thanks, I look forward to using it the next time I have some extended free time

  • No worries, I hope the move is a good fit! Thanks for the update and I'll be waiting for the release 👍

  • Still waiting for some help. I can create a cloud save just fine, but I'm having problems being able to save a picture. To my understanding, I need the cloudsaveID (not key), which I have only been able to find by logging into the construct services...

  • Tom Ashley

    I don't mean to be bothersome, but outside of logging into constructgameservices, how do I get the cloudsaveID? Cloudsavekey does not work when saving pictures.

  • Hey Tom, I am after the actions to get the cloudsaveID, which is necessary for saving the photo to the cloudsave.

  • Ashley is there something I'm missing asking the lines of constructgameservices.lastcloudsave that would help me retrieve the cloud save?

  • Okay, so I was able to upload a photo with Ajax, Binary and set photo with Base64.

    The issue I'm having now is that I don't know the code to get the "cloudsaveID" so I have to look at the services website. Obviously that's not gonna work for a project.

    so how do I dynamically find/ call the cloudsaveID that I just created?

  • I don't know if my picture is too big to upload (I tried lowering quality) or if I'm doing something wrong.

    Is the "Cloud Save ID" on the ConstructGameServices "set picture" actions the "key" that I set in when I create the cloud save or is it the long string of numbers under the "key" name? Either way I'm triggering the error event.

    I'm trying to use the drawingcanvas;

    1)paste sprite

    wait.1 seconds

    2)save image

    wait.1 seconds

    3)set the cloud save at ??? to drawingvas.savedimageurl

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  • Is it possible to in game load a new model from something like google drive using ajax (or something else)? This could be a way to save space and/or update animations.

  • Oh I see! I didn't realize it was under transform... I was looking for "rotation" as it's own action, not under transform. So yeah that's the majority of what I wanted, however, it would be nice to have that implemented onto the 3d shape as well.

  • ***edit: it's already there, I just wasn't looking hard enough...***

    I go in phases of how much time I can devote to working with construct, but there isn't much better than coming back and finding cool updates. This time I discovered the new 3d model object and I'm super excited to be able to do more 3d things!

    However I already ran into, what I perceive to be, a shortcoming as 3d rotation of 3d models doesn't appear to be able to be done dynamically through events.

    This is not a suggestion to developers, but an appeal to other users to go give a thumbs up on my feature request form

    So if you think dynamic 3d rotation would be useful, follow the link and give the feature request a thumbs up.

    github.com/Scirra/Construct-feature-requests/issues/773

  • Bummer, that's what I was afraid of...

  • Textinput has spell check, but is there a way that we can access whether or not the spellcheck is signaling an error?

  • Does anyone have experience running alpha testing for their game?

    How did you go about it?

    What would you do differently?