jjc001's Forum Posts

  • Is it possible to in game load a new model from something like google drive using ajax (or something else)? This could be a way to save space and/or update animations.

  • Oh I see! I didn't realize it was under transform... I was looking for "rotation" as it's own action, not under transform. So yeah that's the majority of what I wanted, however, it would be nice to have that implemented onto the 3d shape as well.

  • ***edit: it's already there, I just wasn't looking hard enough...***

    I go in phases of how much time I can devote to working with construct, but there isn't much better than coming back and finding cool updates. This time I discovered the new 3d model object and I'm super excited to be able to do more 3d things!

    However I already ran into, what I perceive to be, a shortcoming as 3d rotation of 3d models doesn't appear to be able to be done dynamically through events.

    This is not a suggestion to developers, but an appeal to other users to go give a thumbs up on my feature request form

    So if you think dynamic 3d rotation would be useful, follow the link and give the feature request a thumbs up.

    github.com/Scirra/Construct-feature-requests/issues/773

  • Bummer, that's what I was afraid of...

  • Textinput has spell check, but is there a way that we can access whether or not the spellcheck is signaling an error?

  • Does anyone have experience running alpha testing for their game?

    How did you go about it?

    What would you do differently?

  • The first thing that comes to mind is to have an object (not visible on start), give it an instance variable and then make copies of the object that have ascending instance variables starting at 1.

    Then whatever character is moving along the path also needs an instance variable set to 0.

    Create a function

    for each pathmarker, if pathmarker.variable is equal to character.variable +1 move to pathmarker.

    on whatever trigger you want. Trigger function

    Character on collision with pathmarker. AND pathmarker.variable is equal to character.variable, set character.variable to pathmarker.variable, wait for previous, trigger Function

    There is always a better way, but this should work and allow you to create multiple paths easily enough.

    bonus point, you can also create a function that creates the path based on the location of the character.

  • Has anyone played around with it for making sprites to use in construct?

    Does it make things worth using?

    Tagged:

  • I had the same problem yesterday, but assumed it was on my end... I eventually just took the loss. Super demotivating.

  • Weird....

    I figure they'll but itch.io to take it down before I hear anything.

  • teamrocketrises.itch.io/pokemon-triple-triad

    I put up a demo for the main concept. Still deciding what the overworld/ story concept should be.

  • Just google baldi gifs, then save the ones you want/ need, go to construct and load frames.

    Unless you mean how to make him move around on the screen, in which case you have to decide if you want a 9 direction or top down style or a platformer; both of these can be found in the behavior sections. The interactions with solid objects are important for both of these objects. You will likely also want the scrollto behavior

  • Thanks for the heads up on NAT issues. I was using a hotspot from my phone and so not doing that appears to have fixed the issue.

    I will also be checking out Photon.

    I really appreciate the insight, thanks again.

  • Has anyone used itch.io to host an html game that uses multiplayer? Multiplayer appears to be sending messages, but not receiving them. Everything works fine when previewed remotely.

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  • I'm working on a game similar to triple triad from FF8; any thoughts on how to make a computer player that isn't just random?

    Not looking for specific events, but rather a concept of how the computer player chooses.